when using a funnelweb your overload activates when remaining bullets are nearly half. Since it's 900 rpm, when champion teleports out far away from your direction you will most likely fail to overload them, which escalates the situation.
Moreover, they wake up too fast from being overloaded. Without focusing a fire it's gonna be a tough work to keep them from recovering their health and stun again.
Suggestion: Make overload rounds activation time more fast, while putting same stagger time along with barrier or unstoppable
-
2 RepliesOr use an overload grenade. Stun them first, then throw a grenade at them to keep them stunned, and then hit them with a rocket. You can burn them down pretty quick.