What's so hard about make new maps or just put the old ones from d1 in d2? Please give some attention for the pvp
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12 RepliesEdited by AubsTheBelieber: 3/31/2022 10:43:29 AMThe problem isn't just laziness. They are also at capacity with their game engine. That's why they vaulted so many maps for PVP and 2 for Gambit, even if the map wasn't a vaulted planet. See. I have read where real ex employees post their only reviews of inside Bungie, cause a Streamer accidentally spilled the beans once. Common problems are the tools themselves. If you look up the Activision contract right now, you will see they forced Bungie to use their own engine, legally not allowed to use good, established tools/engines like Unreal. Activision did this as they did everything, more money. But they made oh so much less money cause Bungie chose to pull out the Halo engine they used, for the game from scratch, prior to 2014. It is now 2022 and their engine is 2004. Built for consoles that maxed out at 64mb. Employees write in detail how bad the tools are. Example: "The tools and engine are so outdated, to move a pillar 2 metres and exit back out, I have to leave the program loading overnight when I go home, and pray that when I come back in the morning, it isn't frozen once again or else I will have to push moving the pillar, another day again". [b]Tl;dr: You can't have PVP maps cause the system can't handle it on their end having much content, or even a normal games content size, cause their tools were created in 2004. Get uses to more vaulting instead of more maps. Why else did they vault so many maps already?[/b] Before you think, "well they upgraded the engine with Beyond Light" their is only so much software can handle before you need a new one. Hence why we are on Unreal 5 instead of 1. Cause Unreal/Epic would never try and fight with a engine as Bungie's. Also why new Windows Operating Systems come out. Imagine trying to use today's games on Windows XP or Windows 98. You'd be a fool, a fool like Bungie is right now.