Rng is fine. They just need to implement a better drop protection on raid exotics.
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Their idea of bad luck protection is per chance increase for each completion so low that it moves at a snail’s pace to get to a reasonable drop rate. A rate which sees many players still putting in 50+ completions to see the drop. There’s a point where the replaying of an activity to get what is desired from it ends up being akin to work or chores. If a reward mechanic allows for that, it is a bad reward mechanic.
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Only EoT had drop protection ...that was not working until really late
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Quests are boring. Sometimes you need to put roll the dice. Again rng is fine just fix the drop protection.
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We rolled the dice for the last 5ish raids. It's time for another quest.
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I wouldn’t mind a quest as long as it involved completing every encounter challenge on Master difficulty.
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And you just gatekeep way more peoples and create a whole new issue Same reason why trial will never have an exotic
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Sme exact reason a lot...and I mean A LOT of players dont have divinity still.
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Edited by DarkMoonWolf666: 3/20/2022 2:42:44 AMYea cause they don't bother looking and do a simple raid quest for literally a free exotic Doing a raid isn't the same as playing trial...you won't get a minotaur that's cracked randomly
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Exactly. This forum would be filled with rage posts if they ever did that.
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Edited by Ogma: Destroyer of Worlds: 3/18/2022 6:32:37 PMDisagree. I’d take the most “boring” quest ever over a lottery every time. 🤷♂️