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Destiny 2

Discuss all things Destiny 2.
2/28/2022 7:50:06 AM
31

how is this dlc better than forsaken

new story is cool the first time but has little replay value and was pretty incoherent void changes are cool except in pvp ability spam is back again and realistically not counting the lame smoke "dive" only 2 new things exist weapon crafting is cool except it sucks and all the weapons in it suck glaives suck and even if they didnt this is a shooter and it feels a little stupid to shoot a purple ball out of a sword on a stick new raid will probably be cool new strikes are strikes if you like that nice i guess but you are still a victim of pve brain rot no new crucible maps, two old ones are back, shouldnt be celebrated anyway because its the bare minimum thing they could do without pvp people foaming at the mouth havent played heavy weapon simulator but the drifter is a loser anyway... this is supposed to rival a story that i thought was better, new supers for every subclass (idk ab arcstrider and sentinel), complete change to loadouts, an entirely (bad) new playlist, the first dungeon, a new enemy type, two new destinations, a good raid, idk maybe 2 new crucible maps i forgot and also other stuff i probably dont remember seasonal crap doesnt count drip feed is a scam, the playlist armor is reskinned blue junk, ikora is in the story and still boring and annoying i dont think this dlc is even that much if any bit bigger than beyond light if you disagree i dont care if you came to give bungie a handy in the replies i dont care

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  • Its not really.. When youre starved of compelling content for nearly half a year anything new to consume just makes it feel that way. After the story campaign, youre just right back to where you were before WQ... chasing light levels, in the same ol' content that gatekeeps you from some of the newer content. Its just what the game is.. "love it or leave it " is all you can do. It mostly depends on how fast you want to consume the "new"... to just get to back to the "old ". IMO...All the legendary campaign did was get more players "day one" raid ready and for non-raiders to quickly get back to the same old grind they were doing prior to Feb 22.

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