new story is cool the first time but has little replay value and was pretty incoherent
void changes are cool except in pvp ability spam is back again and realistically not counting the lame smoke "dive" only 2 new things exist
weapon crafting is cool except it sucks and all the weapons in it suck
glaives suck and even if they didnt this is a shooter and it feels a little stupid to shoot a purple ball out of a sword on a stick
new raid will probably be cool
new strikes are strikes if you like that nice i guess but you are still a victim of pve brain rot
no new crucible maps, two old ones are back, shouldnt be celebrated anyway because its the bare minimum thing they could do without pvp people foaming at the mouth
havent played heavy weapon simulator but the drifter is a loser anyway...
this is supposed to rival a story that i thought was better, new supers for every subclass (idk ab arcstrider and sentinel), complete change to loadouts, an entirely (bad) new playlist, the first dungeon, a new enemy type, two new destinations, a good raid, idk maybe 2 new crucible maps i forgot and also other stuff i probably dont remember
seasonal crap doesnt count drip feed is a scam, the playlist armor is reskinned blue junk, ikora is in the story and still boring and annoying
i dont think this dlc is even that much if any bit bigger than beyond light
if you disagree i dont care
if you came to give bungie a handy in the replies i dont care
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33 RepliesForsaken was [i][u]revolutionary.[/u][/i] New Sandbox, new weapons types, new subclasses, an INSANE raid, 2 new zones, 5-6 new crucible maps AND a completely new playlist. Witch queen has the same sandbox, a new really different weapon type that’s a hit, revamped subclasses, Raid Pending, a new zone that’s 1 rank below dreaming city imo, 2 reissued maps and weapon crafting that feels unfinished, but is welcomed. Forsaken was a 9.5 this dlc is like a 7.5. For reference, shadowkeep was like a 5 and beyond light was a 8.