Warlock main here who runs exclusively blink
I've been a lover of blink since Destiny 1 bust in in current form blink just doesn't feel good
The power fantasy of being able to teleport around the world has been ruined by the flow-breaking need to stand around and wait for the ability to jump again
I understand in PvP where movement abilites can give you the upper hand in a firefight that blink is incredibly strong in the right hands however for a jump ability to almost require you to exclusively use 1 exotic piece in order for it to feel good (Astrocyte Verse), IMO is not good
I beg you Bungie please show blink some love
In a perfect world there would be no cooldown at all but for balance reasons I know that can never happen
I propose instead then a couple of ideas:
1.) Only impose the 2 blink cooldown in PvP/Gambit & remove it entirely in PvE
2.) Give us a cooldown timer on screen similar to that of icarus dash to remove the need for having to guess if you're able to blink again
3.) Set the cooldown between individual blinks as opposed to every 2 & allow the mobility stat to dictate the cooldown duration
I'm sure there are many blink users that have been yearning for a change and now that Void 3.0 is out and people are experimenting with new builds, I think a retune is well desearved to freshen blink up a bit and make it more appealing to newcomers
Oh and please, please, please, for the love of the traveller let us blink in social spaces that allow double jumps without the need of having a sword equipped!
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Biggest things it needs 1) Fix the hurt box i shouldn't be able to get shot in 2 positions when i'm only in 1 2) slightly increase the draw speed i shouldn't be able to finally pull out my weapon when i'm almost on the ground again. 3) I should be able to keep my radar up i'm fine if it still goes away but for a shorter time. AGAIN THE HURT BOX NEEDS FIXED
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Blink is a terrible choice in pve. I’m a warlock astrocyte main but I never use blink outside pvp.
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Blink in pve is just bad, i don’t think it needs to be good for pve.
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I shouldn't have to use an exotic to keep my HUD mid-teleport.
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We have been asking for years... It will get changed: [spoiler] Eventually...[/spoiler]
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I'd love them to find a balance where blink isn't a disadvantage in pvp but isn't op either. Currently it has too much working against it. Loss of radar Blink hit box stretch Weapon ready penalty Blink cool down + no timer (which is silly considering how easy the timer would be to fix) Happy to have a couple of these but there's no need for all of them. In my opinion get rid of the blink hit box stretch. (I shouldn't be punished for taking evasive action and dying when my character is no longer in that space) + Remove the weapon ready speed. Loss of radar and blink being limited to only two in a row is plenty.
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Edited by An Engram Full Of Bees: 2/26/2022 5:05:49 AMRemember when hunters had blink? [spoiler]God what a -blam!- show that was[/spoiler]
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Delete blink 2022
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Nerf it even more? Hell yeah
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Immunity frames! Thats all it honestly needs, it used to have it on D1. It was only ever busted because the game ran at 30fps and players couldn’t keep their reticle on blink players because of limitations. We no longer have that issue, the game runs at 60fps on console, even higher on pc, reticle can easily keep up with a blink player and we have a ton of ways to counter a blink shotgun player. Its about time bungie reverts blink to what it was designed to do, “blink” not stretch out my hitbox and getting me killed because someone simply shot at the trail of the blink.
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I would love to see a timer, though I've used it so much I rarely ever need it now.
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Need to fix the issue in Endless Vale where occasionally blink will activate but not move you anywhere. Not sure whar cause this though.
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Needs to be aim-based directional also, along with mobility increasing distance.