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Destiny 2

Discuss all things Destiny 2.
Edited by Snow: 2/14/2022 4:39:31 AM
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Snow

Remove the stretched hitbox off blink. Its unnecessary with all the other negatives.

There are so many negatives with using blink, which seems to be a thing with a lot of warlock abilities. Please tell me why the basic ability in which warlocks completely rely on to move has so many drawbacks, loosing radar, stretched hitbox, a cool down with no timer, slow ready speed for weapons. What's with all the drawbacks, it's like with heat rises, they want warlocks to be good in the sky but then they make you appear on radar, they leasen your accuracy in the air. It's not about making it OP, but simple things like a cooldown timer, which people have asked for for years would go a long way. Removing the stretched hit box, because it's so not necessary. Why should anyone be able to shoot your shadow, it's just stupid.

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  • Dodge has the exact same problem with the elongated hit box yet you lot deem that OP.

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  • To anyone who may not know (whether you're new, don't know about Blink, or just haven't noticed it yourself), here is a collection of faults with Blink that I'm aware of. If anyone knows of anymore, please feel free to add to the list. And OP, if this doesn't prove your point...I don't know what does. 1. Your hitbox is stretched from the back of your model at the start of the blink all the way to the tip of your gun barrel at the end of your blink, for the duration of blink. This means if someone shoots at the back end of your model after you've appeared at the end of your trail, but before the trail has disappeared, you will still take damage, and vice versa if they shoot at the end of your trail before you've disappeared from the start of the trail. 2. Your weapons have their handling reduced to an effective 0 (not EXACTLY 0, that's exaggeration, but it's a drastic decrease in Handling for the sake of readying and swapping speeds) as well as being given a small delay (of about 0.8-1 second, give or take a little) which doesn't seem like much but with as fast paced as crucible is and with as important as it can be in high end pve, this is just..abysmal. 3. You lose your radar COMPLETELY, and it doesn't come back until about half a second after you exit blink, but get this: your blink effect doesn't go away until a full second, so there's a solid half second where your blink effect is actually covering your radar, meaning you EFFECTIVELY have a full second between exiting blink and having a usable radar. Again, seems small, but in the heat of the moment when every millisecond counts, a full second of downtime is crippling. 4. Rare, circumstantial bug with Astrocyte, there's a very very slim chance (like...we're talking 0.00+?% chance of it happening) that blinking with astrocyte will just flat out kill you. The game will read that you're going way too fast, and because the exit of your blink is counted as an obstacle (yeah...the exit point is programmed as a wall. Wrap your head around that one) then going too fast means you get architected by your own Blink. Slim enough chance that it doesn't happen often enough to get a ton of notice, but the fact our JUMP can kill us at all while Hunter Shift can't do that to them, and no other jump can kill the user, makes this abysmal. 5. It's programmed not as a jump, but as an attack. That's right. An ATTACK. So anywhere your guns won't work, neither will Blink. That's why you can't use it in the Treasure Horde or the Helm. Because for some reason, Blink, which deals no damage to anyone but the user (and even then only with Astrocyte and 0.000?1% of the time) is listed as an attack. 6. Every single jump in the game has mobility after activation. All lifts can turn mid-air. All glides can turn mid-air. All hunter jumps can change direction mid-air. Even revenant Shift can change direction, I've watched it happen a thousand times. Blink cannot. Blink is a 1-direction movement, and the direction is determined by the angle you're moving at and your momentum at the time of activation. So...While literally EVERY other jump and even Shift can change direction, Blink can't. 7. To cap off the cake of crap, Blink is the only jump in the ENTIRE GAME that needs an exotic just to be at the level of the other jumps. Astrocyte increases the distance of blink, instantly brings back radar, and negates the handling penalty from exiting blink. No other jump loses radar, but Blink needs an exotic to keep it. Other jumps go nearly triple the distance of a blink, but Blink needs Astrocyte just to cover twice the distance it normally does. No other jump imposes a weapon-readying penalty or an ADS penalty, but Blink needs Astrocyte to negate the penalty. Overall...Blink SUCKS from a mechanical standpoint. Would be nice if they'd get rid of some of these friggin drawbacks.

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    • Or make everything else better and leave the shitty hitbox 🤔🤔🤔 decisions, decisions...

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      • Here’s an idea if you know where going when h th ey blink aim there

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        • Same could be said for bakris. You shoot the blue trail as they dodge and you'll still get the kill

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          • All it needs is immunity frames again, it used to literally teleport players but was nerfed because of shotgun blink. That was during a time where the game ran at 30fps and it was extremely difficult to follow the reticle on players that moved faster than what the game was designed for. It made sense to nerf blink in D1 but here on D2 its not needed. We are no longer capped by frames and our reticle can move extremely fast, there is no excuse to why blink is still garbage. Blink needs immunity frames again, I’m fine with low handling and I’m fine with radar going away, thats what the astrocyte verse is for.

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            • Only if they buff bakris like that too.

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              • Edited by GANDALF: 2/14/2022 6:20:13 PM
                I agree. While you can use Blink to perform some incredible maneuvers and get out of sticky situations (sometimes), the skill gap is huge. It took a few days of playing solely with Blink for me to feel comfortable with the jump and use it effectively and predict where my character will land. Is it rewarding? No, not really. The stretched hit box is stupid, and a death sentence in pvp if you Blink mid gunfight at low health. It can’t be used evasively in pvp. Also, the limit to how many times you can blink is a huge pain point as well. It severely hinders movement in pve, especially for jumping puzzles. I can deal with the radar being removed, but the reduced handling speed is far too punishing in pvp. If you manage to get away from an opponent, they STILL have the upper hand because they can shoot you before your gun is even in your hand. It NEEDS to be fixed. I don’t see blink becoming overpowered. It’s barely useable even with Astrocyte Verse. And if Blink is fixed, then Astrocyte Verse basically becomes useless except for the farther Blink and keeping the radar up. TLDR: Blink is inaccessible to most players and isn’t rewarding enough for the penalties incurred by using it.

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              • Just another complaint about blink being so crap rn... You can't even clear the gap between the flag platform and the encounter area in the Phyrexia fight in Grasp of Avarice with a base level bllink. Hopefully even a minor QoL buff can be made to shore up it's faults. Kevin Yanes already confirmed blink changes weren't coming with WQ, but maybe S17...

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