Touch of malice, outbreak, and even divinity are exotics with very memorable acquisitions due to their quests.
I don't remember anything about the run where I got my anarchy, 1k, tarrabah, or vex other than relief that I didn't feel the need to do 3 raids a week anymore.
As well as being more memorable, exotic quests are more fair. As they are a guaranteed acquisition rather than the very real possibility of taking 50+ runs and 17+ weeks to get the exotic. And this length is no fault of your own. You were not held back by skill, not by perseverance, but by your own bad luck. Something you cannot control.
In conclusion, please give us an exotic quest in the witch queen raid. It even fits more thematically with the puzzles aspect of the dlc to put a big one in the raid.
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8 RepliesPuzzle = intelligent RNG (gambling) = lazy So what takes precedent in the devs thought process lexicon? 🤔