JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Talia Sendua: 2/6/2022 5:19:18 PM
36

Since People seem to hate Invasions in Gambit so much, following idea...

First of all, let us account how often Invaders can invade. If I am not mistaken by experience, Invaders can: * Invade on 25, 50, 75 motes in their bank each once * Every 20-30 seconds during Prime-Evil Uptime * Invasion Duration is 30 seconds So, what if Invasions would work the following ways: [u]Pre-Prime-Phase[/u] * On 50 motes, Invader can invade ONCE * Invasion time is 60 seconds instead of 30 * On deaths, you lose 50% of your motes. The other 50% are dropped for players to pick up (including Invaders!) [u]Prime-Phase[/u] * Rules as usual. Invasions possible every 20-30 seconds, for 30 seconds. What I think the problem for most (PvE) players in Gambit, is that Invasions prevent (when executed right) the progress of a team too efficiently to catch up sometimes. That can result in certain teams not being able to recover from an Invasion, not even speaking of a 2nd and 3rd one in a row by the same Invader. Limiting the amount of Invasions outside of the boss fights in Gambit can ensure a more even experience and make Invading before the boss fight still meaningful, but also more risky. Keep in mind I am only proposing a Compromise between the 2 major parts of the Gambit community (the "Remove Invasions" people and the "keep invasion" people). I am myself barely playing Gambit within a season or game year, simply because I don't find it that interesting to play (since almost all Forsaken Gambit weapons got sunset for no reason).

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Invasion is supposed to be a strictly catch-up mechanism, not a snowball rolling tool. One simple solution: team with advantage could not invade at all.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    • Truthfully, I don’t think that’s enough. First, you can keep current invasion amount, except during primeval, I’ll get to that in a second. Make it cost half a super and all of your heavy and special to invade. You can also keep current invasion tools. If you’re gonna have an overshield, mobs aren’t going to touch you, AND wall hacks, you shouldn’t have access to your strongest ability and special and heavy. Also, portal should suppress you for 1 second when you go through to prevent people popping super and then jumping through. This makes the invader actually have to be, you know, good. It also stops the snowball, it’s much harder to invade as a result, meaning there will be less success, and when you return, you won’t have heavy or special thus making it harder for you to slay the hell out. Essentially, don’t run double special if you’re invading. I’m okay with that playstyle being locked out for invaders. The problem with making it only cost heavy is that invaders will simply figure an easy special to use and win with. Primeval. So these changes make it so the invader can’t just jump into your side, and pop back and instantly go back to top tier damage. You have to make a choice, go over and screw the other team, or stay on your side and deal damage. You don’t get to have it both ways. As well, if your primeval is below 75 health and the other team isn’t within 10% of your primeval’s health, no invasions for you.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Invasions make it more fun IMHO. I like invading, and I like hunting invaders down. It keeps you on your toes.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Honestly the best solution is just to replace invaders with hive guardians. People had invading and invaders because the majority of gambit players are in it for the pve. In general most D2 players at the moment hate pvp. There are plenty of hate posts about crucible on the forums to prove me right.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      2 Replies
      • Doesn’t go far enough. A skilled invader can still control the outcome of a match during the boss fight. The problem with Gambit is that pvp simply has too much of an influence on the outcome of a match. Which makes the pve irrelevant except to set the stage for the pvp. Who wins the pvp, wins the match. While your change to the note-gathering phase would help teams from being steamrolled by invasion…. ….it still leaves open that possibility during the boss phase: 1. Harrass the team that is behind by continuous invasions while the other three kill Envoys…then when you have enough stacks? Melt the boss. 2. Harrass the team that is ahead by continuous invasion while rendering their advantage gained through pve irrelevant. You have to reduce the frequency and impact of invasion during the boss fight, and slow boss melting through mechanics (The Meatball) instead of just being bullet sponges. The reason people hate Gambit is because it can feel oppressive and rage-inducing to feel under constant invasion, and helpless to fight back.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        8 Replies
        • Here’s a thought. Each player is only allowed to use the portal once.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I think one random person gets put in at the beginning on the other side for both teams, then play it out like normal, but that first time is 45 secs and if you're the invader and kill someone they drop 5 motes, kill all 3 have 15 and can bank upon return, if you're the invader and die - well- you died and you dropped 5. but if you're defending vs an invader and they kill two and are able to pick up the motes and you kill them, you could collect those "10" motes and the invader technically becomes a high value target. basically if you kill an opponent they drop 5 not 3. work in progress I know needs tweeked

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I would love to see the portal lead to another area. Where said player that goes into the portal would have either mechanics to do that would effect the opposing team. The opposing team could have a player invade and do it to combat the opposing invader or do their mechanics to effect the other team. I think the mechanics inside could have different results. 1. Power ammo for your team. 2. Siphon motes from the opposing team. Or 3. Summon an overload champion at the opposing teams bank. Each option would have a time limit to complete a mechanic that obviously would raise in difficulty per the reward a player goes for. I believe a mechanic as such adds depth to the over all game mode. Attaching seasons would be another great way to keep the game feeling like it is not only pinnacle but a part of the live service aspect. Power ammo can be attached to the mechanics inside the portal area or to the number of mores banked and then come up with another option inside to portal. I believe the primeval fight should be more rewarding to builds and subclasses then having the best power weapons in more numbers… so limit power ammo. I like your ideas.. I like any ideas… I would love to see gambit truly evolve into something more.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Edited by Sweet Lew 88: 2/9/2022 1:34:45 AM
          I disagree. I love killing invaders, one of my favorite things to do in destiny. Invading is fun too, but I usually save my skills for killing ads quickly and efficiently. If you have trouble with invaders, do you have a guns to kill them quickly?

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • 1) Disable heavy weapons while invading. 2) make the invasion portal only available to the banker of the motes. Make motes available for pickup only by the player who generated them. No more mote stealing, no more waiting by the portal invasion freeloading with a full pvp load out. 3) make the invasion mechanic a gambit (see what I did there), if you die during the invasion, you loose the motes you wagered for the invasion. They disappear from your bank. If you are not a good invader you stand to loose more motes for your team then your invasion costs the other team.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          5 Replies
          • -- GDPR: removed by user request --

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Edited by hate n payne: 2/8/2022 10:47:35 PM
            Just let us 1V1 as invaders. 2 random people get picked by the game and you duke it out and whosoever loses the fight pushes points back on their team. You can even add a concept where you are no longer guardians but the enemies themselves. One person comes in as a Dreg and the other a Captain.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            8 Replies
            • The problem with invasion is and has always been the same. It is high reward with little to no risk. A successful invasion can shift the game out of reach with no drawbacks. Stopping an invasion has no reward, it mostly maintains the status quo. IMO the solution should be adding a penalty for a poor invasion. Siphon a large chunk of motes from the invaders team to the defenders bank. What that amount looks like is open to refining to keep some balance (eg. a percentage of their bank, or the total amount of notes carried by the defenders). If you have a good invasion things remain the same. A bad invasion sets your own team back though. Then it is an actual gamble involved.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • How about invader he damned for once and gets no buffs and no wallhacks???? Only a single invade during prime kill.....invasions get old and are nonstop anymore along with the newest exotics making it beyond stupid like eyes of tomorrow truth and xenophage....just to much

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • I say keep Gambit as is, its a gamble after all, you either win or lose their isn't really an in-between, matches are usually over between 2-5 minutes depending on which side kills everything faster. Now can they please either bring me back Prime matches and Reckoning, or add some new modes to the Gambit that are more interesting, we really need new maps as there isn't enough already. -thoughts from a Dredgen

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                5 Replies
                • It’s literally just the advantage of getting an early invasion. You invade and knock down 1-2 players but they lose a large portion of their team’s motes. You stall the enemy team to the point that you get your second before they get their first… the process continues. Invaders have massive advantage over other players by being able to see their location through walls. Players also view that they need to hold onto their motes until 15 because the 5 and 10 more blockers s~ck. You get bad teammates and lose a match after a single invasion when they lose 1/2 your motes early on.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Or just remove light level advantage

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • 3
                  Or just…. Remove gambit

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  11 Replies
                  • The timers are perfect. Any nerf to invading would have to be to the invaders themselves like no overshield or no heavy.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • I believe the biggest problem with invaders is they can see all players of the enemy team plus being tanky while you can see them only by chance. Yes, it's 1 vs 4 but it's the main reason teams are wiped by surprise not knowing where the invader is coming from. Combine that with tracking weapons and it is a perfect op combination. Make the position of the invader immediately visible to the invaded team same like invader sees the team and we have a fair playing field.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    2 Replies
                    • Edited by sabarsaif79: 2/8/2022 2:33:38 AM
                      What if it's like vog raid. where when a certain number of motes are deposited a random team member is teleported to invade. Ppl won't focus on it much, heavy will be random cuz u may or not have it, could be a sweaty invasion or not, makes collecting motes and damaging enemies/boss a priority over invasion. You'll be at the mercy of rng. Invading just becomes a bonus plus. Bounties would have to change a bit because rng may not take you to the other side as much. Maybe change bounties to kill enemies during invasion so everyone can accomplish the bounties, not just the invader.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Isn’t funny that the team that’s in the lead gets to invade first? I do but I mostly hate how tanky the enemies are.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Excellent post bro! I think Bungie knows this… but it just isn’t on their priority list

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • In my experience heavy ammo is really what ruins the game mode more than anything since gambit was added to the game. Invading meta is almost always heavy weapons: Queensbreaker (pre-nerf), Sleeper Stimulant, Thunderlord, Black Talons, Truth, Eyes of Tomorrow, Gjallarhorn (sp?), etc. If you don't have heavy weapon to counter the invader you are hosed. This forces a need to hide if you have a lot of motes, meanwhile your entire bank just drained. I reset twice last week and it is just an awful mode. Invasions really are the only thing that matters at all which makes it a PVP meta game mode instead of the PvE with a side of PvP it should of been.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      1 Reply
                      • Gambit sucks, its boring, heavy ammo controls everything and everyone, its nothing but spam damage everywhere and the victor is decided by who can bring the highest burst dps weapons in the game. You can be a god tier pvp player and still lose even if you wipe a team if that same team Happens to use a set up thats designed for hardcore dps on bosses. Trust me it wont matter how many wipes you get if you have a team that barely deals damage to a boss while the opposing team is running their raid loadouts.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • The only thing i dony like abput gambit is what keeps me from playing it...losing progress on losses at legendary ranking. Takes forever to reset

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 Reply
                        You are not allowed to view this content.
                        ;
                        preload icon
                        preload icon
                        preload icon