This is mostly aimed at 140s but 120s are also included here. These weapons have always been top tier for PvP and quite frankly I’m tired of seeing it. No matter what meta we find ourselves in these days these two archetypes always seem to win. Sure they won’t win every fight but when they dominate the majority of gunfights it becomes a glaring issue.
High damage delivered by peak shooting or by precise aerial combat without consequences. Able to inflict the most flinch. High Aim Assist. All these things contribute to an easier success than other primary weapons.
What needs to happen is a decrease in Aim Assist, Range and a reduction in Handling and accuracy when using them in the air.
If all handcannons retain their ability to inflict high flinch then there should be repercussions to using such weapons. They should not be easy to use. That’s the logic behind these changes.
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2 RepliesAfter years crying myself, I learned that no matter the nerf or the buff, good players will be good, and bad players will be bad.