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1/18/2022 12:05:17 AM
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This is an artificial "Made by Bungle" issue. The easy simple solution is to give all exotic weapons an intrinsic perk to create orbs on multikills, regardless of Catalyst or not. No need for a ghost mod, or a helmet mod that forces you to choose Ammo Finder or Orb generation or obsoleting all our Masterworked weapons either. But Bungle is using the "Exotics without Catalysts don't make orbs" excuse to further weaken our guardians so they don't have to make better enemies and to stretch out our game play even more.
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  • It really is a classic bungie move 1 step forward, 2 steps back They solved a problem with a solution that created an even bigger, completey different problem.

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  • Exactly this right here. Just another -blam!- nerf with another -blam!- BS EXCUSE!

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  • [quote]But Bungle is using the "Exotics without Catalysts don't make orbs" excuse [b]to further weaken our guardians so they don't have to make better enemies and to stretch out our game play even more.[/b][/quote] This is the sole reason for so, so many changes to this franchise.

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  • [quote]This is an artificial "Made by Bungle" issue. The easy simple solution is to give all exotic weapons an intrinsic perk to create orbs on multikills, regardless of Catalyst or not.[/quote] Artificial indeed. I remember in D1, some exotics are really good and powerful, and they don't even have catalysts. Now, catalysts feels like a layer of artificial power that is added for extra uncreative content. Orb generation should be intrinsic in exotics when they introduced orb generation in weapons. But again, this is a weak game developer. They create issues in their game instead of being creative with fun game designs. There's another name for artificial, FAKE! 😂😂😂

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  • Bump

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