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Destiny 2

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Edited by Zerdansk: 1/14/2022 11:11:30 AM
5

Orb Gen Change Is Unnecessary

I have a thing about masterworking weapons for stat trackers and orb generation and if I run a weapon that can’t be masterworked, it hasn’t overly bothered me. With this new introduction, we will have to go out of our way to make sure we have the mod slotted providing there’s space as well as all the other mods on the other armor pieces for champions, scavengers, wells, charged with light, protective light, class perks etc and then there’s constantly changing the ghost mods for glimmer, xp, playlists etc. That’s a bunch of faffing between activities which at the moment is almost bearable but to add yet another change to the mix is just going to result in having to make the decision about what is really more important to have slotted. What’s next, a mod for kill trackers that needs to be slotted with the right affinities. You’re “fixing” something that simply isn’t “broken”. I genuinely feel I will be making less orbs then before if any to be honest. Just add the mod to allow non masterworked weapons of any type to have the orb gen ability and making it cost 1-2 energy and call it a day.

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  • Orbs orbs orbs

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  • You arent in thr position to say if its positive or negative. Perhaps ask how this is going to work before you bandwagon like the others and provide garbage feedback?

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    • I think the orb change is a positive if something like I describe below comes with the weapon crafting… You want to create your god roll (insert weapon name here). You have it drop but with 1 of the 9 options that make up a weapon that would make up your god roll. (2x barrels/scopes, 2x mag perks, 2x column 1 2x column 2 and the masterwork perk we have now) You go to where you craft the weapon and you ‘sacrifice’ that weapon to start your god roll and in doing so, you take 1 perk from the sacrificed weapon and it is on your weapon ‘frame’ (kill clip in column 2 for example). That’s were you start ‘crafting’. With each drop of said weapon, you can sacrifice it and take 1 perk from it and add it to you frame until your frame is complete. Then your grind begins for true mastery. You use the basic frame with no perks unlocked (just like D1). Once you have all the perks unlocked, it becomes masterworked. This means the stats bump up just like on Adept weapons right now (plus 2/5 to things like range, stability etc as well as the plus 10 to the masterwork option we have now) Hope this made sense. Ask questions if you want clarity on anything.

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      • Weapons are at their memory limit right now, solely due to masterworks genning orbs. It'll probably cost 1 point on the helmet. Small price to pay for more weapons. And even better weapon crafting.

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        • They “fix” things that aren’t broken all the time lmao Why u shocked?

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