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Destiny 2

Discuss all things Destiny 2.
Edited by X 5wift Ninja X: 12/28/2021 10:10:04 PM
56

Unpopular opinion: nightfall farming isn’t fun

Edit: DON’T [i]JUST[/i] READ THE TITLE! You don’t have to read the whole post, but at the very least read the suggestions I listed at the bottom and understand that it’s the nature of nightfalls that I think makes them boring to farm, not the idea of farming itself. Nightfalls didn’t use to be something payers were expected to farm in Destiny. Sure, some players farmed them in Destiny 1 for skeleton keys/strike-specific loot, but generally the nightfall was something you did only once per character each week. Currently in Destiny 2, players are strongly encouraged to repeatedly farm nightfalls for multiple reasons, mainly nightfall-specific weapons, masterworking materials, and vanguard reputation. I believe this is a poor system for 2 main reasons. The first reason is that it devalues the regular strikes playlist. Anything you can get in the regular strikes playlist can also be just as easily obtained in a matchmade nightfall, and nightfalls even give more vanguard reputation. This leaves essentially no reason to play the strikes playlist other than for fun. The second reason is that nightfalls are the same each time you run them in a given week. They rotate weekly, but if you play 20 of them in the same week, they are exactly the same every time. This makes it feel much more monotonous to farm repeatedly than something like regular strikes. This problem is also much more severe on lower difficulties because they tend to go quicker, making the “loop” shorter, and they don’t have enough difficulty to make them engaging in that way. Here are my suggestions: - Remove Adept difficulty from nightfalls - Add matchmaking to Legend Difficulty - Significantly reduce the amount of reputation gained from nightfall completions - Add 1-2 enhancement prisms and a large amount of bonus reputation as additional rewards for completing the 100k score challenge each week - Add Adept difficulty to the regular strikes playlist (this would essentially be like heroic strikes from Destiny 1) - Adept difficulty strikes would have more modifiers active at a time and would be harder than Normal difficulty, but no harder than Hero difficulty nightfalls - Adept difficulty strikes would reward additional xp, significantly more vanguard reputation (enough to be better than farming even a Legend nightfall), and a slightly higher chance for strike weapons (i.e. Empty Vessel, Royal Entry, etc.) The idea here is to provide a slightly more challenging version of the strikes playlist that is still fairly relaxed but also more efficient for farming reputation than Hero or Legend nightfalls, while players are significantly rewarded for doing the nightfall once each week for the challenge. However, since neither the challenge nor the strikes playlist can give ascendant shards, players will still have a reason to farm Master and Grandmaster nightfalls, which are challenging enough to be engaging despite being repetitive.

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