Hey, uhhh.. Bungie representatives who most definitely exist, and most probably will [i]DEFINITELY[/i] see this post (yeah, [i]right..[/i]) do you think it would be possible for the devs to do something about the parts of armor that don't accept shaders?
For example, you can't use dark shaders with [i]any variation[/i] of ST0MP-EE5 because there are portions of it that are unchangeably white, and it looks [b]terrible.[/b]
I just think it a bit silly at this point, with all of the customization that we do have, to be limited to a very narrow range of shaders because of some poor design choices with quite a lot of exotic and legendary armor pieces.
I see a lot of people in this thread talking about some parts of the armor staying a certain color so that the armor is immediately recognizable to other players, to which I reply: if that's the case, then shouldn't the white parts immediately turn black the moment you use an all white shader? Otherwise, they're just a wash of all white pants, and the so-called "immediate difference" is no longer noticeable. Nah, that take, even if it does come straight from Bungie, is a BS one.
Plus, not all exotics do this. Mask of Bakris, for example, has no noticeable portions that don't accept color. The "Charmed, I'm Sure" ornament for Liar's Handshake has no portion of it that does not accept color. Plenty of exotics accept shaders across all of their visible portions, so there's no excuse for the one's that don't.
So, please.. [i]Please[/i], I know that myself and countless other guardians would worship the ground your colorable ST0MP-EE5 walk on if you were to just do us this one kindness.
Thank you and sincerely,
Us.
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