I understand that the normal Nightfall and Grandmasters are supposed to be difficult but why does the strike playlist have to punish the player with modifiers that work against them. The D1 version of the strike playlist made the player feel powerful so the player enjoyed their time but the same can’t be said about D2 version. I dread going into the strike playlist because the modifiers that benefit the player don’t actually do much and are typically match with the opposite type of modifier. Add more modifiers that benefit the player and increase the potency of them
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2 RepliesThought this was gonna be about the fact that we haven’t had a brand new strike in ages. Instead was just a complaint about nothing