For clarification mention of Wells refers to Elemental Wells and not Well of Radiance in this post.
In any combination, 1 Bountiful Wells, 4 Reaping Wellmaker, vice versa and all in between ONLY EVER SPAWN 2 VOID WELLS ON WEAPON KILL POST CLASS ABILITY.
After an extensive Google and several YT vids, and going back in 5 pages of history here, there is no official response from the Lazy Forum Owners Ltd. about proper functionality of these mods working in concert.
Seems pretty straightforward, if you read it correctly, and Bountiful Wells seems to work just fine with other mods.
What normally happens:
1×mod+1×BW=2wells
4×mod+1×BW=5wells
This has been posted in reddit bug topics also. If this is working as intended just because of trashbag hunters dodge, you need to uncap this immediately, build potential is being stifled here and I am disappoint.
Currently trying to do a Sanguine Alchemy Energy Transfer Sword build, run up, drop a rift, kill, Wells for rift energy, repeat. I can get the rift almost instantly as it is, with an orb, stag instead of sanguine, or guarding with Energy Transfer. BUT- this build could do more support if it could run constant rift uptime via the Wells, in conjunction with ~PROMETHIUM SPURS~
Good change to those boots, they have a great functionality right now, but you can't get enough Rift uptime to make it a viable exotic in any mode. The 1 minor hitch being if your Rift is full and you get a weapon kill there goes your rift. But if you constantly have a rift...., and Lumina on Grace Attunement???
[u][b]Fix this.[/b][/u]
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Bump. Still bugged. More relevant+important than before with recent changes.
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Wow look at all those other topics that received responses for personal issues, vs something that affects any/everyone trying to use the thing