We've all heard of power creep and the arguments about that, but what I'd like to see addressed is [b]rarity[/b] creep. Namely, it's gotten to the point that unless something's legendary/purple we literally don't even look at it. Blues are discarded out of hand, and we literally never even see whites or greens outside of the New Light tutorial anymore.
"Legendary" just means "normal" now.
Mainly, my complaint is that if you're going to have a rarity system in place, it should mean something. Having the rarity levels be "actual garbage" / "normal" / Exotic seems pointless at best. Might as well just remove rarity entirely and replace all blue drops with glimmer, since that's all the function they serve currently.
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I liked year one of destiny 1 for rarity. Some green weapons were a unique taste with the right rolls. Unique rare blue weapons with cool flavour text (like not quite legendary legendaries). Even if it was lower rarity, some things were still cool and rare to get.