I’m not asking for a nerf, just some clarification or reasoning. Why do hand cannons always beat scout rifles and pulse rifles when it comes to range and accuracy. To me it makes no sense at all. So please Bungie explain the reasoning to me.
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3 Replies[quote]Why do hand cannons always beat scout rifles and pulse rifles when it comes to range and accuracy. [/quote] 1. Hand cannons are a weapon that shouldn't exist. They are hand gun that has the range, accuracy and lethality of a rifle. The fact that it has no IRW equivalent creates major tuning problems for the game. 2. That problem is manifest in that pulse rifles, scout rifles and hand cannons are always fighting for dominance over the same real estate. When SRs are strong...HC start to become pretty useless (this was more a D1 issue). Because SR have more range, and larger magazines. But when HCs are strong, SRs and PRs struggle for relevance. (which has been the tendency in D2) 3. I think Bungie has tended to favor HCs in this struggle for a few reasons. a. HCs have sort of become the signature weapon of Destiny...especially Destiny pvp. It evokes the power fantasy of the American cowboy, and the Old West Gunslinger (and one Hunter subclass is LITERALLY called that). So I think Bungie doesn't want HCs to fall below a certain level of relevance for reasons of branding/marketing. b. HC are extremely popular in PVP, because they fit nicely into the aggressive, high-mobility play style that is popular in PVP. Plus the fact the PVP community HOWLS anytime anything besides a hand cannon becomes meta. c. Bows. Strong SRs not only create a problem for HCs....they also create a problem (especially in PVE) for the relevance of bows. So I think Bungie has opted to keep SRs underpowered for so long so that HCs see more use in both PVE and PVP.... ...and Bows see use, period. As strong bows not only serve as Primary weapons....but also allow Bungie to get away with keeping snipers relatively weak.
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There are too few places in D2 PvP maps where you are genuinely outside the range of a hand cannon. There are lanes and other places, but too few. However pulse and scout rifles do out range hand cannons. Especially after the range nerf to 120rpm hand cannons. But keep in mind that with scout rifles, and almost anything, the higher the weapon’s rpm the less range it has. So if you’re running a rapid fire scout or pulse, you’re going to be a lot closer to the optimal range of a 120 rpm handcannon than you may want to be. One other thing that can mess you up against hand cannons is flinch. If they hit you high caliber rounds or explosive payload it can be hard to land your shots as fast as they can land theirs.
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3 RepliesEdited by Chookity-pok__: 10/19/2021 7:06:08 PMGoing on a hunch, they probably do a lot of peak shooting, which if you're not doing within handcannon range, will likely lead to your death. - Play at greater ranges - Peak shoot when appropriate - Team shoot - Get those headshots, use a targettting mod in your helmet to aid this - use an unflinching mod on your chest Mida is great, scouts are great, just use them on appropriate maps and in the right situations. Happy to join you when I'm on next and work as a pair: I'll take some health of an oppo and you can take the kill, hopefully with a crit.
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4 RepliesYou clearly dont know what you’re talking about if you think that hand cannons beat pulses and scouts at range