PvP: Higher charge time, same number of bolts needed to kill, fewer bolts, slightly increased potential kill distance
At least give it [b]some[/b] benefit from the rework, it was nothing but nerfs
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4 RepliesThey didn't Nerf fusions at all with the changes they made them fit different rolls for their archetype if you don't like them don't use them
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[quote]PvP: Higher charge time, same number of bolts needed to kill, fewer bolts, slightly increased potential kill distance At least give it [b]some[/b] benefit from the rework, it was nothing but nerfs[/quote] Hahahahahaha what? Fusions are in an incredibly good spot, especially with the actual gutting of buck shotguns. Incredible. You can map with high impact fusions.
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I agree, first they nerf my Erintil , then they kill my Glacioclasm But I can adapt , Trinary Star and Main Ingredient are working for me