What in D2 universe we live in.
When a Ability is stronger than an super other.
Edit: (glacier grenade)
Edit: my intention was never to bring extreme arguments to the table. My thoughts it's been clear to a point where I don't want to nerf something but when something stands out for several months yeah that's unfair doesnt even matter if you're good or bad it needs to be looked at especially the AOE effects.
The fact is that this topic gets populated by Hunters that indirectly target me saying something you have no clue about its hilarious, this puts a side over great ideas and other that has put out there in the forums.
You want to raise your topic.
Say something about Hunters
trust me
300+ comments.
-
27 RepliesEdited by Hawksaw (Inept): 9/21/2021 7:24:54 PMAs a hunter who runs tether, being shot out of the air by the enemies I just tethered before I can even hit the ground. Or as a Golden gun who can be shoulder charged out of my super… Shatterdive is strong. Especially if you have the aspect. HOWEVER. A) hunter grenades suck. Across the board. B) hunter melees suck. Across the board. (A few people can use use disorienting blow and weighted knife well enough, but in general, most players aren’t that skilled. C)you have to use your entire grenade to use it. So basically what everyone is complaining about is hunters having a one hit grenade. Which titans have. And warlocks have chain-lightening which can get MULTIPLE kills on one grenade. The Revenant super is OKAY at best and the melee is essentially useless. So you’re complaining that a subclass with a mid-tier super, and a useless melee has a viable grenade IF you put yourself at risk to get absolutely WRECKED if you screw up. I played 40 trials games this weekend and over 70 last weekend and I can probably count the number of times I died to a shatterdive on my fingers. .