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Destiny 2

Discuss all things Destiny 2.
Edited by TheHaraamPolice: 9/16/2021 7:14:03 PM
1

A Warlock's solution to Revenant

Lets just get this out of the way: 3 Stompees Hunters with shatterdive is the only thing I can not beat in Trials. I've been playing for months, with many different people, loadouts, strategies and maps, and I have not beaten the aforementioned team once, no matter who's using it. However... I'm not here to complain. In fact, I'll suggest some changes not seen on these forums for many years. Well, here we go... 1. Additional damage reduction for Supers Shatterdive should be powerful, and as such, should translate to Supers. Despite this, I don't believe it should OHK supers. This is where it gets interesting though. We've already had Shadebinder fine tuned to take Two shatters to kill specifically melee supers. Dawnblade, Golden Gun, Hammers etc shouldn't really be oppressed too much by shatterdive, or at least I'm not. Therefore, I believe that: Shatterdive can OHK ranged supers; Almost kill melee supers. 2. Movement is King; Lets expand that One of the more outstanding problems for me is not the power of the shatterdive, but more how carefree a Hunter can do it. Chances are, if they miss and you're just about to kill them, or snipe them, they just Hunter dodge away, breaking targeting and reducing aim assist. Don't get me wrong here: That is the power fantasy of the Hunter, and I don't want to take away from that. Instead... Warlocks; Icarus dash now has a 15 second cooldown (about the average of a Dodge cooldown). Now has the same properties of Hunter dodge. While Heat Rises is active, Icarus dash still only has one charge, but travels faster and is reduced to 10 seconds (100 mobility Hunter dodge). Titans; All 3rd person melees now consume energy, even if they miss. 3rd person melees now have the same properties of Hunter dodge. Sorry Titans if this isn't actually useful; I don't play this class much, so feel free to make your suggestions in the forums (obviously I thought about THAT exotic from D1, but wasn't sure how to make that and Icarus comparable). 3. Verticality We all know that having the option to shoot in the air is incredibly important. That's why TTD, Stompees, and Lion Ramparts (pre-DMT nerf) were, and still are so dominant. However, Hunter can do it on everything, Warlock is stuck on one subclass, and Titans have lost the 1 weapon they could reliably do it with. Therefore... All classes can now ADS and shoot in the air. Lion rampants also increase in-air accuracy - basically an extra Icarus grip. Wings of Sacred Dawn can be used on all subclasses now. Sacred Dawn no longer has damage reduction, nor does it hold you in place. Sacred Dawn now gives Pheonix Dive an overshield while falling; think bottom tree arcstrider. Well, that was certainly a lot! I guarantee that I missed quite a lot, and there are many rough edges, but this is simply my take on the Revenant debarcle that has been going on for months now. Thanks for reading, A Warlock who is loving Well of Radiance in PvP now
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