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This is an example. I can move forward and strafe left or right, but if I bump the sprint toggle just the slightest bit too hard, it cancels out both my ADS and firing.
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I understand that. What I don't understand is why I can actively be moving and aiming down sights, but if I put too much pressure on the joystick in the heat of a match, the sprint function cancels out my ADS.
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If you do in fact put too much pressure and thus activate sprint, then you by design cancel out ADS. To me, this sounds like something one could improve upon, not few lines of code change.