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Destiny 2

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Edited by Obstruction: 8/21/2021 10:37:23 PM
28

Why the Fighting Lion Nerf Doesn't Make Sense

First of all, there were zero positives for fighting lion on this TWAB. It was all nerfs. [b]Infinite ammo changes nothing for fighting lion[/b] as it already had infinite ammo. [b]You could already spam fighting lion before. But that shit only works against pve players.[/b] Not only did they nerf fighting lion's reload speed to nonexistence, they also nerfed the damage AND blast radius. [b]They did not at all take into account Fighting Lion's velocity[/b] stat which is horrible compared to the special grenade launchers. Originally FL was strongest at mid range, weak at long range (due to velocity and travel time), and weakest at close range (since its extremely hard to hit bodyshots and you can't detonate at close range) Now that it also has bad reload and worse damage its also weak at medium range. So according to bungie they wanted fighting lion to be used only as a fight opener (not a closer since that doesn't activate "thin the herd"). But I question even its viability as a fight opener now that the damage and radius got nerfed (this is actually a double nerf to the damage since damage is based on radius). Sure, if you use your radar and prefire enemies coming out of cover, then that would result a lower TTK when they peek out or when you peek in. But you can also pre-aim with a sniper or any other weapon and essentially get the same result. You can also pre-damage someone by bouncing the grenade off walls before they even peek out but that usually just result in them running away if they're any good at pvp. And you can't do a follow up shot because your reload sucks. So what about the other cases? Lets say it a 1v1 and you're both in the open. The max damage you'll usually do is 124 if you detonate close to direct hit distance (I call BS on anyone saying they can regularly hit bodyshots with FL). Then you'll have to take into account swapping (quick but not instant) and ADSing and re-acquiring the target. [b]The likelihood of you losing that 1v1 increases the further you are away from the enemy due to its low velocity[/b]. And [b]the closer you are to the enemy, the higher the likelihood of you getting shotgunned or fusion rifled to the face[/b] and losing. [b]There's a very small sweetspot where opening with the fighting lion actually helps your TTK and that limits your choices of primary weapons as opposed to special gls which are good at any distance due to higher velocity and proximity grenades (for close range).[/b] At most ranges, you're better off just using your other KINETIC weapon that whole fight. That's right I said kinetic weapon.[b] You are essentially sacrificing a special slot by using Fighting Lion[/b]. The only special weapon that could work effectively with fighting lion is another grenade launcher. Right now, that is Ignition Code but that's because Ignition itself is OP but that's another story. You can actually activate "Thin the herd" with a double GL combo. But let's look at the other 2 options which are more common. Fighting Lion with shotguns - fighting lion doesn't really help you that much with close range. The most you can do is pepper up people with FL. Then what? You rush in and get shotgunned yourself? You can't use it at mid-range because of the reload speed. So you are still stuck at short range. Fighting Lion with sniper - Snipelion was a thing but you're basically -blam!-ed from midrange and in because you can't reload fast enough for a 2nd shot So now I ask why was Fighting Lion nerfed in the first place? Is it OP? I think everyone can agree that Recluse and Mountaintop were straight up OP but people actually used it. The same with DMT, 120 hand cannons, quickdraw shotguns, Ignition Code, stasis, geomags, etc. Which to me proves that d2 players will always use what is strongest, most cheesy setups. But I hardly see people using Fighting Lion in pvp. So maybe, just maybe, [b]fighting lion isn't all that powerful or OP[/b]. [b]The shotgun nerfs hardly affected fighting lion[/b] since FL is still just as weak in close range and shotgunners actually have more range now since they just switched to chaperone. And its not that strong for long range due to its velocity as I said before. [b]It actually has downsides and is balanced unlike the special grenade launchers[/b] which are good at any distance, can 1 shot, and can aoe 1 shot, and have proximity grenades for close range. I think most of the content creators just kept crying about gl's and fighting lion somehow got lumped in even though they're not in the same weight division. Part of it I feel is also the stigma in d2 that anything outside of hand cannons, shotguns, and snipers "don't require skills" when its actually the opposite specially for the first 2. I would have been fine with a reduced damage and blast radius which would have fixed the spamming issue since it isn't all that effective as a spamming weapon in the first place. At least against semi-decent opponents. Everything seems so much more OP in 6v6 but I can argue that you could make anything work in 6's. I've been using cerberus with a bow recently because I wanted to take a break from BowLion and I've been doing pretty well with it. Rat King as well. You can make almost anything work because there's objectives and people are less focused since there's more people.

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  • Really disappointed with these changes. FL should have been treated as a ‘special case’ like the Last Word and the exotic rocket launchers, instead of what seems like an emergency ‘oh shit! What do we do about Fighting Lion!?’ nerf. FL is not OP, not over-used and causes nothing ‘game-breaking’ as far as I can tell. Whoever said ‘ guys, we’ve got no chance! One of those crutching, scumbag -blam!- is using Fighting Lion!’ Another nail in the ‘fun’ coffin?

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  • nice monologue bot

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  • Im on ps4 and i didnt really see anyone even using it . So many better none exotic options

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    • Edited by DNF2005: 8/21/2021 2:57:42 AM
      I will ask again Who wanted infinite primary ammo????? Please show me the data lol Of all the things that could be addressed we get this bs ???? I will say it again Only time I run out of primary is shooting at the bullet sponge enemies, champions, and bosses in GM’s Bungie is just pushing primary weapons on the player base again albeit a little more subtle this time around Fighting Lion < blue engram RIP

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      • Tl;dr

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      • No weapon is safe from the NERF HAMMER! and Bungo get great pleasure out of being the Fun Removal Machines they are!

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      • I absolutely agree. The ability to use a GL as a primary is the reason why FL is so fun, and the reload speed is the backbone to that fun because you can fire shot after shot in rapid succession. Giving it infinite ammo means nothing because you only needed one kill in like 26 shots to get your ammo back, and reducing its damage and reload speed is going to put it back down to where it was in Year 1. I don’t use the word “gutted” nearly as much as other people on here do, but this REALLY feels like they’re gutting this weapon. Lower damage, smaller blast radius, AND the lowest reload speed possible means that everyone who uses it is going to throw it away. Who cares about it’s auto-reloading perk? Hardly anybody uses it like that. The increase to the reload speed on damaging enemies also means nothing because it doesn’t make it faster than it is now, resulting in a far slower reload speed overall. Fighting Lion, as much as I love it, is a B-tier exotic, maybe even a C-tier. It’s not worth using in high-end Nightfalls or Raids because it doesn’t hit hard enough, but damn is it fun. But reducing the reload speed to Ignition Code, a GL I believe is mind-numbingly boring without Field Prep to make it shoot faster, is ridiculous. They’re nerfing an underpowered Exotic in practicality and fun. If they don’t want it to be broken in PvP, then they can leave it the way it is. No, seriously. The way it works currently means it has infinite ammo in PvE, but not in PvP. If they don’t touch the ammo for this weapon, then their problem is solved. They kept Huckleberry’s Rampage the same when they nerfed Rampage, so why can’t they leave the ammo alone here? TL,DR, I agree with the points, and it makes no sense why they’re nerfing an Exotic this hard that wasn’t even that great in the first place. They don’t even have to touch it in any way and it’ll be find in both PvP and PvE, albeit with lower damage which sucks.

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      • 1
        wait, fighting lion is trash in pve. Every single legendary GL is far better than lion. Idk about pve, I avoid that, but in pve its just trash and waste of time. small mobs need 2 hits, while other legendary (not exotic) gl need 1 hit. Blast radius and other stats you mentioned are terrible as you say, overall that weapon was amazing long long time ago, now its useless same as most exotic weapons

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        • Looks like bungie wants a primary meta again like what was put into place with the start of D2 with that double primary nonsense…. Highlights of next season…. Infinite primary The list of exotic weapons they want to buff use primary Primary weapons will do more damage Nerf to scavenger mods Nerf to anarchy Nerf to grenade launchers Nerf to xenophage Don’t worry as I am sure there is more hiding in the next reveal Guess fighting lion does not fit into their new “primary” meta so they had to kill it off and for no reason might I add Suppose I need to search the forums as I missed all the outrage about running out of primary ammo Instead, all the things the community actually ask for get ignored…. They are probably looking for a way to sell heavy ammo in the eververse store lol Fighting lion < blue engram

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        • Wait for update, experience the FL then come with a comment. This is too premature.

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          • Don't worry about it......we're about to be flooded with potentially broken Stasis Primaries.

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            • can I get a tldr plz

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            • Y'all need to learn to condense , it's the internet, topic body should be the statement, then give a SHORT feedback my dude , I ain't hear to read a Novella

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              • Fl was already quite bad imo cause the velocity was so slow. I couldn't find myself getting salty when I'd get blasted by that cause I'd be like "good shit my dude"

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                • Honestly the wave of tweaks to the gun are so asinine. I really feel like the design intent of the changes are catering to an extremely vocal minority and not to the people who actually use the weapon. If they're considering nerfing blinting weapon swap methods alongside of all of these nerfs, there is no reason for a LOT of players to use anything other than the stale shotgun/sniper/handcannon meta. 0/10 from a numbers standpoint, 0/10 from a fan of the weapon perspective, 0/10 from the perspective of someone who really really has burned out on pvp and has no incentive to participate in any pvp Playlist.

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                • OP: good post 👍 FL put out to grass…the circle ⭕️ of Life be done… Bungle: we know how to extract ‘the fun’ from everything by fixin’ stuff that no one wanted. Oh yeah! [i]See that mountain over there…[/i] Just my 2d worth. YMMV. Cheers! MDGA - or don’t. 👈

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                • Rest in peace lion, i will never forget you :(

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                • 1) really inspires you to use it as intended 2) holy wall of text

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                  • Hey! They didn't want to overnerf it!

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                  • Just another waste of dev time. Along with creating new blue weapons after the community screams for an auto dismantle option on blue drops.

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                  • Anything that you noobs use that bungie nerfs doesn’t make sense to you timmys.

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                    • 1. Grenade launchers were becoming a nuisance in pvp. They hit like shotguns at pulse rifle range. 2. Their use was increasing with the effort to rein in shotguns. 3. Fighting Lion would be impacted by the changes to specifical ammo, and would be ripe for abuse with the fact that primary ammo is basically infinite now. This is Bungie getting ahead of a problem for a change.

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                      • Edited by X EARTH W0LF X: 8/20/2021 9:08:43 PM
                        You’re getting what is essentially an infinite ammo special weapon. People don’t seem to realize that Trials/competitive matches last longer than it takes to empty 16 shots of a gl down a hallway. Without this change, these playlists would be flooded with teams just spamming infinite grenades down a choke point making it impossible to challenge. You’re trading reload speed for infinite special. Literally the concept that made Icebreaker OP, yet players today think they deserve more.

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                        • Yeah it sucks ass. At least I got my last flawless with it last weekend.

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                        • Oh ffs Bungie.

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                        • Edited by Vegalink: 8/20/2021 1:08:46 PM
                          I hear you! This was like getting a raisen in the middle of that chocolate chip cookie of a TWAB.

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