After playing a few games of trials running 3 PS5s it's apparent that Bungie has no intentions of nerfing any abilities but rather moving farther down the line of space magic. To the point where the player population is so sparce that you have a higher chance of matching people exploiting the game with 3 stasis titans running the appropriate fragments ans aspects as well as heart of inmost light. This results in matches where the other team has permanent resist, overshields, and damage buffs. Totally balanced. Or shatterdive hunters spamming an ability with a recharge of 8-10 seconds. This is embarrassing for a developer with the amount of people and resources to make adjustments without the community having to wait seasons at a time in hopes of any tuning or changes to the meta. Literally what is the point of a primary with the current abilities being so powerful? Every week the top trials weapons are various assortments of specials, ranging from Bastion, to Chaperone, etc. Oh well, I eagerly await more lip service from these talking heads that make big promises but hardly ever deliver. Good job team, maybe spend any amount of time play testing your game for clear broken abilities that render most every weapon in the game useless. Or just scrap PvP and go full blown space magic. There is no direction for an entire segment of your player base and it's painfully obvious that it has very little attention from your team.
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17 RepliesStill 10 times better than y1 pvp.