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8/14/2021 2:45:01 PM
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Hi. So I have skimmed your post and I have some thoughts if you care to read. I disagree with the logic of changing matchmaking to cater for more casual players though I do agree that there is nowhere to put them. The issue with changing matchmaking to suit the less experienced is that it's at the expense of your more permanent residents who go back to sweating 24/7. Additionally, I don't 5hink this game has a very high pvp population, or not enough to drive a sbmm system. I'd suggest a loot incentive similar to how nightfalls work to solve both of these. Make the cbmm Playlist like control have base-line weapons and survival have adept. The intention would be more to create incentive for more skilled players to stick around in survival and keep the more casual crowd in control for example. Survival could have a gatekeeper light cap of the seasonal power cap(not pinnacle) to passively tell newer players that this is not for them. All in all I think this system would better cater for the destiny community by appealing to the destiny player mentality of shoot-for-loot, and simultaneously incentivising playing some crucible, and getting better to get better loot, and finally creating the mentality of the cbmm playlist not being worth a more skilled player's time and making it the goal for the middle 50% to strive towards, as is the case with nightfalls and GMs. Cons here would more be a result of execution as you'd need to ensure that winning provides a higher chance of loot and legend rank(in glory) provides the ability to roll everything (similar to the spoils system in raids) as a means of striving towards the top rank without being forced to win as is the flaw with trials. I know this becomes indirect to the point you were making, but I justed wanted to offer a solution. TL:DR: I disagree, i wouldn't want to sweat all the time. Rather give survival the GM treatment and "core" crucible the nightfall treatment as a loot incentive.
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