[b]Disclaimer[/b]: These are just my ideas, which I made for fun, and are subject to change.
Check out my Part 1 post for details on the Corruption element and for details that would be shared across all three classes.
https://www.bungie.net/en/Forums/Post/259404423
[u]Description[/u]:
Bring forth the plague and become the reaper.
[u]Super[/u]:
[i]Scythe of Pestilence[/i]: Summon a [b]Corruption scythe[/b] and slay your enemies with poisonous projectiles.
>Would basically work just like Daybreak. (You’re not attacking enemies with the weapon itself, rather you’re attacking them with projectiles created by swinging the weapon. The projectiles would have minor tracking capabilities.)
>Would be a roaming super.
[u]Melee ability[/u]:
Poisonous Touch: Strike an enemy with this melee ability to apply [b]lingering Corruption damage[/b].
[u]Aspect ideas[/u]:
>[b]Steal health[/b] from enemies affected by Poisonous Touch.
>Apply a [b]Corruption[/b] effect to your rift, [b]poisoning[/b] any enemies that step inside of it.
>Enemies killed by the Biohazard Grenade’s gas will create a small [b]gas cloud[/b] that can also apply [b]lingering Corruption damage[/b] to other enemies.
[u][b]Exotic Armor Idea - Bringer of Doom[/b][/u]
[u]Armor type[/u]:
Chest armor
[u]Visual[/u]:
Would look similar to the following: https://i.pinimg.com/originals/16/bf/db/16bfdbd7c1e6fea8b8a4a0a4125182ae.jpg
>The color would be black with dark green accents/trim.
>The size of the shoulder pads would be reduced so that they’re more practical.
[u]Exotic/intrinsic perk[/u]:
Wrath of the Plague: The duration of all Corruption effects is increased.
[u]Description[/u]:
Fools fear death, the strong wield it.
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Great concept, always a fan of scythes