The problem is they are good everywhere. They are good on the ground, good in the air, good at long range, good at medium range, and even good at short range. They do a ton of damage, and are very forgiving to use. They virtually have no weaknesses. They crap on everything else. If they nerf one archetype another just fills it’s place. It’s been this way since the launch of D1. Any new season or sandbox update just means a new Hand Cannon will reign supreme…rinse and repeat, and it just gets old.
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Edited by Artisan: 8/5/2021 3:01:05 PMThere's also its advantage from peek shooting, the almost exclusively medium-short range maps, and as Aztecross well covered in a video dedicated to it: a glaring lack of initial accuracy penalty only for Handcannon. These Handcannon advantages, those still to Shotgun, those to teams and the lack of ranking for any matchmaking has made D2 PvP only for a minority who prefer and can abuse these to the full extent.