When I saw that VoG would not only be returning to Destiny once again but with a few changes (and the proven addition of big boy Wyverns) as well as a Master vr of new VoG down the road, [b]I genuinely believed that the PvE endgame would become a bit more interesting than it was then.[/b]
VoG came out and I loved the way it kept the original essence of what D1 VoG was all about but made it so that teamwork composition was more prevalent and that having the right loadout to melt Templar & Atheon was something to be serious about.
When Master VoG finally came out tho, [b]my fireteam of my 1340+ mates couldn't even open the gate at the start for a solid hour or 2.[/b] When we did, it took us a couple of days to work through each encounter before finally doing the Gatekeeper challenge & eventually crushing Atheon in like an empty Pepsi can.
But even after doing such a hard task, I wasn't happy Bob, [b]NOT. HAPPY.[/b]
Firstly, the fact that we only get 1 drop of loot per encounter in the Master if you haven't done the normal vog on the same week (unlike in D1) was kinda moronic. I liked not doing normal and doing 2x Master VoG's because I know that I'll be getting 2x loots per encounter and having a crazy 4x loot drop at challenge completion too.
Secondly, the modifiers like match game, air superiority, chaff and extra shields ontop of the already punishing light level conditions of 1350 meant that dying was as easy breathing. Despite having our loadouts checked over to be optimal for every encounter, we just couldn't stop dying or stop being on one-sjot so dayum quickly.
Furthermore, it made doing Gatekeeper challenge all the more PTSD-inducing and rage-riddled too, as I has to keep begging 1 of my mates to come back to the run [b]4 freaking times.[/b]
Finally, for all that hard work we put in, not only do we get the same weapons from normal VoG and the same amount of spoils too but we also only get one shot at a Timelost weapon per character as well as only having access to these timelost weapons again in the Atheon chest or for next week.
Now, I get that Master VoG is supposed to be a new attempt at an absolutely hardcore PvE experience but honestly, I just wanted the original prestige concept we had from D1 back in D2 again, which was a refreshed loot pool, additional mechanics in each encounter and above all else, a new experience ontop of an already well-known one.
But now I'm scared that not only will we possibly get old raids from both D1 & D2 to be reintroduced like VoG did, but that they may also receive a Master version later on.
Bungie, I need you guys to reconsider this possible thought process me and everyone else feels you guys are having at the moment.
All I ask is that you don't give any upcoming new/revised raids the same 'Master VoG' treatment and instead think back on the good old days of prestige raids and to how compared to their normal counterparts be harder but totally worth it in the name of loot & doing it together with your mates.
You took a few steps forward but you took the same amount of steps back. You've put time into making the new VoG hard and I want to appreciate it but you implemented the wrong ideas. There should be a greater light level cap but little to no modifiers, no champions and absolutely no match game.
Look at D1 prestige raids again Bungie and just take those ideas & implement them as much as you can into any future Master raids you make. That's all I ask,uch love. ❤
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27 RepliesAs datto said in his master VOG review, “get good”