This is my first go at designing an exotic, so here goes nothing!
Exotic perk: to hell and back. When killing an enemy,the excess damage is added onto the next shot this effect stacks until reloading
Other perk: return to sender. 5 Precision kills without dying return 5 bullets to the magazine and doubles the damage of the next shot
Lore: have you ever watched somebody treasured to you die in your arms? Have you ever swore down you would avenge them by any means necessary? I’ve seen some sad things, but the murder of my friend cayde, I’d broke something unrepairable, something the light can’t fix.
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Since everyone has liked this, I’ve decided to draw It out, I’m planning to release it soon
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This actually isn't a bad idea. If it was a a high fire rate, lowish damage baseline, 8 mag handcannon I could see it being strong in PvE and wouldn't break PvP. The odds of getting 5 precision kills before reloading in crucible would mean you're very rarely if ever getting the free reload plus double damage, and the primary perk of overkill damage being applied to the next shot would maybe happen once per mag. If its a low damage base, medium mag, that extra damage won't be that much to make the next kill a 2 shot and the remaining ammo would mean you can't string a ton of kills together. thumbs up, gj
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Not too terrible of an idea, its like hawkmoon’s estranged cousin. I imagine its only good for non-endgame PvE due to the overkill mechanic though. While the idea is alot better than most peoples ‘muh exotic is so good and original’ its still a exotic hand cannon idea, so i gotta do it: [https://youtu.be/39k0mmjlo0M]link[/url]
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I liked the idea behind this. This is balanced for me since I die a lot🤣 But seriously good idea, would love to see what it looks like.
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5 RepliesEdited by Griever: 7/9/2021 5:34:14 AMI can see this being very strong in PVE, but it would probably work fine in PVP if it's a 180, maybe a 140. Probably better as a 180 with at least 20 shots since it's potential would also be determined by enemy resilience/ damage resist. Let's pretend you have enough ammo to get the 5 precision kills and this is a 140. Players with 60 resilience have about 192 health/ shields. Three crits would add up to 210 damage, so your next shot would do 18 more to the head as that is the excess damage. This would allow 2 crits 1 body against people with maxed resilience, otherwise if you got 3 crits, that's 228 damage total, a 36 damage difference. If you got 3 crits again, that's 106+70(2)=246. Provided you haven't died or reloaded, this thing's damage could be insane. After 3 kills (head shots only), it would have enough damage to 2 tap anyone with 70 or 80 resilience. Assuming the person you're fighting has enough to survive with a sliver of health left (1-7 health), your third shot will kill them and practically double the damage of the next shot. With 4 kills in, the fifth guy would take almost double the damage on the first shot, and it would come full circle. 13 shots or so, 5 kills, 5 shots refunded, the next shot has double damage, and since you didn't say that buff didn't stack with the first perk, I'm going to assume it does. So the sixth guy you shoot will likely still lose over 150 health/ shields. The potential is definitely there, but could only be fully utilized by a Transversive Warlock, and plays too much like Hawkmoon, requiring precision and survivability that most players can't provide. As a 180, it crits for 57-58, I can't remember, let's say 58. Same resilience, 192, four crits would do 232 damage. Your next shot would do 98 to the head. 98+58(2)=214, your next shot would only do 80 damage. 80+58(2)=196. Comes full circle. Again, it's potential is partially determined by enemy resilience/ damage resist. 1 kill could land you two 3 taps. 10 shots, 3 kills. Rinse and repeat. Your 4th kill gets 4 more damage on the first shot, a 4 shot kill, 236 damage. Your 5th kill gets 3 tapped at 218 damage. 17 shots fired, 5 kills, 5 shots refunded, same assumption as before, your next shot is doing double damage plus the excess, which is 26 here. 58+26=84, but this shot is going to have double damage, so that's actually (depending on how you want to clarify the functionality) anywhere between 116+26=142 or 84x2=168 in one shot on a 180, both resulting in a 2 tap with only maxed resilience surviving the former. Unless you've mathematically found that sweet spot in damage if it has it's own ROF, this thing has a gimmick that could make it a monster comparable to pre-nerf Luna/ NF. I liked the idea at first, but no. The only HCs that should have 2 tap potential without additional buffs like Well or Rift are 120s with at least a 20% damage boost, Sturm with an Overcharge round, and Hawkmoon.
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1 ReplyWho is guy talking maybe say “As I saw my passed friend cayde’s body being carried through the city I swore I would avenge him wether friend or die stand in the way. How does that sound?
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Nice. I support it!
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8 RepliesPhhh...who cares? Why you are even doin dis?
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Too many exotic handcannons. This would be better as a bow
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3 RepliesThis would be the new telesto. Shoot an exploding barrel, stasis shards, etc and then one shot.
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Who’s the guy talking in the Lore?
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2 RepliesIs this an exclusive exotic for hunters are is it viable for the other classes? I only ask this because of the name.
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5 Replieswhat archetype? bcuz if it's a 120 it will let you two tap
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1 ReplyGreat idea, second perk kinda op. Maybe make it a precision kill