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6/3/2021 7:19:40 PM
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What do we think about the shiver strike change?

Personally, I’m okay with all of the new changes besides the shiver strike. I feel like the ability has a bit of an identity crisis; what is it? It’s not a great offensive ability because 1hk are very inconsistent (as an ability of this nature should be). It can really only secure kills if the enemy is already damaged, which begs the question why you wouldn’t just tap them with your gun and avoid putting yourself close to the enemy. Since it’s release it’s been used mostly as a mobility tool and it was pretty good at that, until now. So now it’s sluggish, you’re vulnerable while using it, you can’t get much height or distance anymore, it hardly does good/consistent damage.. what is it’s use? I think slowing it down was unnecessary. Either it needs to commit as an offensive ability and be more consistent (slippery slope, this can quickly become op) or remain as a mobility tool. If a nerf is necessary, I think a reasonable nerf is to keep its original speed but reduce the distance you can travel.
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  • Still better than withering paper airplane. 35 damage on a charged melee that does nothing else...might as well have given us no melee ability. Could you imagine how warlocks or titans would complain if celestial fire or the hammer did 35 damage.

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  • I played a few matches last night as a Behemoth. I actually didnt seem to mind the change to Cryoclasm, and overall the neutral game still feels pretty good, but the super, the super feels completely neutered.

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    • I don't like the cryoclasm nerf either. Part of it's identity was shattering and it now has to go out of it's way to accomplish that which is a pain in the ass considering how short freeze is now with say...glacier grenade. So now there's legitimately no reason to use glacier with it. The shiver strike nerf makes it's whole utility worthless as it no longer does half of what it used to. It's value in pve which was already so limited has plummeted and been reduced to ash. They really massacred behemoth in more ways than one.

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    • Honestly, just tried the changes out for Behemoth and the only thing the class is useful for now is getting 10+ stat points on recovery, resilience, etc. Changes are good in PvP, but In PvE it wasn’t needed. Absolutely nuked the subclass, I wouldn’t even be surprised if no one used it anymore. It was already one of the decent supers in PvE, wasn’t to powerful and barely used in Endgame activity’s.

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      • I was in crucible today and had to chuckle because I could tell people were having to re-learn their subclass and tune up muscle memory. The number of times I saw a Titan casually jog head first into a crystal wall because the slide wasn’t active was topped only by the number of Hunters who tried to rush with their little spinny ice discs only to get shotgunned in the face. I’m not being critical or mean... I play with bows and tether so I’ve got my own issues to work out... it was just something I noticed lol.

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        • I'd rather they just make the melee the main movement tool on the subclass dump the slide in the trash (hell idgaf if the melees damage gets removed)

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        • [quote]Personally, I’m okay with all of the new changes besides the shiver strike. I feel like the ability has a bit of an identity crisis; what is it? It’s not a great offensive ability because 1hk are very inconsistent (as an ability of this nature should be). It can really only secure kills if the enemy is already damaged, which begs the question why you wouldn’t just tap them with your gun and avoid putting yourself close to the enemy. Since it’s release it’s been used mostly as a mobility tool and it was pretty good at that, until now. So now it’s sluggish, you’re vulnerable while using it, you can’t get much height or distance anymore, it hardly does good/consistent damage.. what is it’s use? I think slowing it down was unnecessary. Either it needs to commit as an offensive ability and be more consistent (slippery slope, this can quickly become op) or remain as a mobility tool. If a nerf is necessary, I think a reasonable nerf is to keep its original speed but reduce the distance you can travel.[/quote] Doesn’t matter what we think, bingle does not care

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