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Destiny 2

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Edited by michael: 5/23/2021 8:29:36 PM
73

In defense of D2's spin on the vault of glass

After finishing vog challenge mode last night at around midnight I came on the forum and was blown away by the amount of hate vog was getting, Ive been replying a lot today but figured it just make my own post to round up my thoughts. First and foremost, it's not like I don't see where the complaints are coming from. I get it, this version of vog is significantly more complicated mechanics-wise than the original and I can see how these changes that make the iconic raid borderline unrecognizable would blindside people. People loved it in d1 and of course they wouldn't want it to change, and while I think it is ridiculous to expect them to bring it back unchanged, I can see why people would want this. But I just want everyone to think for a second about what vog would be like if it was copy pasted from d1 to d2. No mechanics changed at all, a carbon copy in every possible way. What about it would be challenging, even to the casual player? Vault of glass was a very simple raid even for D1 standards, and in D2 we have gotten significantly stronger; [b]if the original vog was brought back, it would be completely trivialized by things that the original mechanics were not designed for[/b]. Well of radiance, banner shields with ursa furiosas, top tree dawn skating, charged with light mods, warmind cells, witherhoard, blinding grenade launchers, anarchy, healing rifts, titan walls, it would be a complete joke because D1 didn't have any of this stuff. Just think about confluxes if there were no Wyverns, you could literally just shoot witherhoard at the darkness gates from start to finish with no issue. They had to add something to keep people in check. The D2 sandbox allows us to be much stronger; we can clear adds extremely effectively, have limitless options for outrageous DPS, have a slew of abilities to make it nearly impossible to die. Because of this, the only difficulty that bungie can impose on us in raids anymore is mechanical difficulty, hence why D2 raids tend to be a lot more mechanically demanding and complex than before. This is why they needed to toughen up and in some cases completely rescript the vog mechanics: to compensate for how strong we have become in D2. Aside from why I feel like they need to change the mechanics because of the sandbox, I think there is a clear argument in favour of this vog being objectively better designed than the original since it is coming after 7 years of experience designing raids and other pve content: >At confluxes it makes no sense to just spam minor enemies and a couple yellow bars, they realized that they needed something to keep people in check and make the encounter more engaging, hence the wyverns. hoards of goblins walking at you posing no threat for 10 minutes is not engaging for a raid encounter. >At templar, the point of blocking the teleport was unclear but now it is evident that it is a risk-reward mechanic: if you block the teleport you can stay in one spot to do damage, but more adds will spawn and eventually you will have to do another round of oracles so you have to stay on top of it if you choose to extend dps. An optional way to make the encounter more high risk and tight in exchange for a faster kill and arguably more simplicity is good design. >I'll skip gatekeeper for the sake of my wall of text but I feel like at atheon there needed to be something for people in the throne room to do, which is why they added the mechanic of the people in throne having to call out the order of oracles. In the original, if you didnt get TPed you didnt get to do anything but sit on a plate and shoot supplicants which is objectively bad design. The way I see it, these mechanics should have always existed, plus the changes to oracles and gatekeeper which I didn't talk about but I could if I wanted to. This feels to me like the vision for vog that was always intended. Overall I think VoG would have been incredibly boring if it was unchanged. I know people love their nostalgia, and I liked vog in d1 as much as the next guy, but I would prefer a new experience which is exactly what this was: the mechanics were fresh and fun to learn our way around, yet fundamentally familiar and still faithful to the original. I criticize this game a lot but, credit where credit is due, they knocked this one out of the park. I don't know how they could have done it better, except maybe allow people to shoot while detained, and lets be honest 2 rounds of oracles at atheon instead of 3 would have sufficed. Also, side note, please please please stop judging raids based on the contest day experience. Day 1 is a uniquely difficult event catered specifically towards people who want to push themselves to the absolute limits of their teamwork and PvE skill since there are so many opportunities to do this in this game. It is supposed to be unnecessarily difficult and it is not for everyone. If you struggled on day 1, try it again when you can play the activity at the intended difficulty and once guides and metas have come out, then give your critiques. Obviously the mechanics are going to feel overwhelming when youre 20 levels below and when no one knows what the optimal strategies are, and this is not the experience to judge a raid by.
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  • I agree with you on pretty much all your points, including the part about contest mode - the difficulty dropped dramatically after day 1. This was the first time I tried doing a new raid on day 1. It took me a good 5-10 minutes to adjust to surviving on plates in the opening encounter. Likewise for confluxes and oracles, which is where my day 1 run ended due to my team struggling with keeping up with ads well enough to watch the order of oracles. Started from oracles on day 2, and it was a breeze. In terms of power level, this was the easiest day 1 raid to access in a while, maybe ever - you just had to be at powerful cap from the last season to get in, so if you played semi-regularly last season, you didn't have to level at all this season to get in. The result is that we probably had more players trying on day 1, myself included, and therefore more people not aware of the added difficulty on day 1. I know that some people didn't even know that contest mode was a thing, because at least 1 person in my day 1 team was unaware it would be easier the next day. I'm sure some of the negative feedback is from people that didn't know thaat they were playing 20 levels under the encounters. While I would have been fine with a copy/pasta of D1 VoG for nostalgia sake, I don't mind the changes to the mechanics. None of them are really all that complicated - memorizing when to shoot 1-3 oracles is pretty easy compared to other Destiny raid mechanics (Spire and Crown come to mind as having mechanically tougher spots). The only point where I have a minor issue, due to my vision, is spotting the oracles in boss room. Once I have a good beat on their locations, I will be able to spot them easier, but right now they can be hard for me to see against the bright background in the boss room. Overall, I thought the feel of the encounters was similar enough to the original to remind me of the original, while being fresh enough to be entertaining after having done the original 74 times. Looking forward to grinding out some more roles for Vison and Fatebringer, and getting my hands on a Found Verdict, one of my favorite shotties from D1.

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  • 15 posts out of 21 on the 1st page alone say your wrong

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    • People are upset that they can’t brainlessly walk through the raid.

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      • I don't mind the change, VoG was way too easy back in the day anyhow. Even in AoT it was a gigglefest where we bullied Atheon.

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      • I think the new mechanics fit in pretty well for vog. The random rolled weapons add lots of replay-ability and with master difficulty on the way I have a feeling I won’t put this raid down for a long while.

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      • 12
        Trying to listen for notes playing (and sometimes 2-3 all at once) then having to remember that order while constantly being shot at is an ADHD nightmare

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        • I just want you(and everyone else with an ideology like yours) to think for a second about the VoG as a straight player friendly, simple but fun raid it was on D1, I'm speaking of the D1's 1st VoG and not the tweaked version of it at the end of D1 when Bungo reintroduced it, [b]AND[/b] about VoG as a(hate to say it like this) challenging raid for the [i]challenging[/i] people, and by challenging i refer to the ones that want Destiny raids to be like World of warcraft raids wich after 5-6 hrs of a multitasking overcomplicated chore you're given the pride and satisfaction of writing that into your life achievement goals and tell your interviewers about it when you apply for a job. Now that you have this 2 ideas on your mind, please don't be shocked by what I'm about to tell you: you can have both of these ideas in place to please both audiences, one does not excludes the other, no, they are both very necessary to work along. How?? Have a NORMAL raid, not so tasking: don't give the oracles a sequence and neither make players repeat it 3 times before reaching a damage phase, don't deny a player to free himself from containment, don't make us camp the Templar teleportation to extend an utterly short damage phase to ultimately punish us accumulating up to 30 Minotaurs because of this, don't be so punishing of mistakes, remember, it's a normal difficulty raid. Then have a HEROIC version of the same raid, one more mechanics based: give oracles a sequence and make it so players from inside can only shoot oracles twice, meaning that for the 3rd sequence players have to switch with the players outside. Players on containment can't free themselves and in addition if they aren't released that causes the team to be [i]marked by void[/i] and cause a team wipe. If the same player camps the Templar teleportation twice in a row it causes him and a random team mate to be [i]marked by void[/i] and if any of them dies it causes the remaining team mates to get caught on containment, it's a heroic difficulty after all. This would please both parties, the ones that just want to group their pals to take on a raid for fun and loot and the other ones that are tryhard hardcore Olds school true gamers and/or streamers and have all the time in the world to spent hours awaiting for the planets on the milky way to align correctly so they complete the raid. Everyone happy.

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          • I had a blast day 1! I'm assuming those were all the weekly second chest challenges we completed.

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          • Edited by GalaxySpider: 5/25/2021 7:08:10 AM
            The ammount of hate comming from the players are D1 players who played D2's VoG version with the contest modifier on Day 1, which obviously is not how the Raid was supposed to be experienced. And I'm baffled how everyone expected a carry trough a Raid as if this was the D1 version, when Bungie already said it will NOT be an exact copy of all mechanics. Everyone just needed to wait 24 hours. Changes are good and well done. D1's VoG would not have worked in D2 since it would be way too easy and nothing more than a glorified strike (kinda like Crota's End). Conclusion: Raid is fine, optimized very well for teamplay and works well with the D2 sandbox.

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            • [quote]But I just want everyone to think for a second about what vog would be like if it was copy pasted from d1 to d2. No mechanics changed at all, a carbon copy in every possible way. What about it would be challenging, even to the casual player?[/quote] So you forget that there is going to be a GM? Why don't you tell everyone what part of that casual players are going to "enjoy"? Changing things up is expected but from what has been said it's more than just a couple of things that most will not run the GM. Hell, most don't even run the GM lost sectors. Hearing things like the relic holder being detained, and not being able to break out of being detained doesn't sound like fun when them harpies come at you like a bat out of hell. Those are just a couple of things that are going to screw groups up that running a GM will be a joke. The thing is, I didn't even scratch the surface with what the actual issues will be with it being in D2 when it comes to the loot system, the RNG, the duplicates, crapy stats. you are trying to pass this off as a good thing when it actually isn't when you actually look at what D1 VoG actually offered.

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              • Edited by Knight: 5/25/2021 4:52:11 AM
                I’m fine with most of the encounters for the raid but I do have complaints as well. The detainment shield change was completely unneeded and makes it a hassle to deal with rather than being a good mechanic. I’m fine with the oracle change as well but it’s still is a hassle to work with. Overall I feel like Bungie did bring much needed challenge but at the cost of fun that many remembered.

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              • The changes to the oracles is the only bad design they added.Just revert them back to kill on site.The rest of the changes is okay.

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              • Edited by DampishMids: 5/24/2021 9:44:51 PM
                I disagree. If the enemies were strong and aggressive enough it wouldnt matter if you shot witherhoard. If they wanted to make it hard disable all seasonal mods. Bam no charged with light. I can see peoples anger because they want to see their new weapons strengths on the old raid. People probably wanted and planned on stomping this raid, to see the progress gained, how much stronger weve gotten. Nobody wants to feel weaker. That doesnt feel like progress. We should stomp a raid eventually. We've been playing for 5+ years, we deserve to be recognizable for the length of time played. Not to mention regardless this is kinda a slap in the face. VoG should have been in vanilla d2. Then youd have the case for a rehash. They should have rehashed d2 raids. All the d1 variants got their reruns in age of triumph.

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              • Sad I probably won’t be able to play it 😂 No friends and LFG isn’t for me

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              • Thank you

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              • TLDR...but probably agree tho

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              • Edited by Chookity-pok__: 5/24/2021 6:39:49 PM
                I've not read the walls of text, because their walls of text. Either way, their fine, bit of a challenge at times but perfectly doable and easy eniugh with a good team. This version of the raid has been out for THREE days, gifr some time to nail it properly.

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              • I still don’t see the hate people are giving for most of the changes. The only major things different are the oracles order and Minotaur shields that need to be broken with the relic. Everything else is just extra enemies which makes since because of our D2 power. The only reason day 1 was even remotely challenging was because you were forced 20 light under Atheon and 10 light under everything else.

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              • It's fine you like it but we're just gonna disagree. As someone who use to carry people through AoT VoG daily after reading every change here I find them ridiculous and unnecessary. I won't taint my memory of the classic with this much worse version, that's just Destiny 2 in a nutshell D1 but worse, but this is just another example of it.

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                • You are correct. Many may not like it but for the PC crowd and new light players it’s a new experience played with the D2 PVE abilities. Standing back on the ledge shooting the oracles when they spawned in with Icebreaker wasn’t hard so the changes are probably warranted.

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                • Edited by Xeno: 5/24/2021 4:50:10 PM
                  The problem is oracles, Atheon, and Gatekeeper are completely different encounters. Nothing about this raid is nostalgic mechanics wise except for the relic and oracles being there. Oh and Gorgons, which they barely changed. They can still see you through an entire boulder.

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                  • So here is what it come down to. Don't bring back things if you can't bring them back as they were!

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                    • You're absolutely right, if VoG had dropped as it was in D1 there would be literally no challenge. But players on this forum scream about 3 heavy machine gun kills in banner so what can you expect? The only annoying change I saw was the removal of self-breaking detain.

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                      • whiny babies will stay whiny babies what can I say

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                      • Edited by an Ape with a d2 addiction: 5/24/2021 7:29:01 AM
                        If it was recycled one to one without changing anything I'm pretty sure folks would be complaining how lazy bungo's being with the content again. Then a little later how it's not challenging enough and basically a decorated strike. [spoiler]Not that this touch-up-recycling's much better but hey. Can we have a new raid instead? Funny thoughts I know.[/spoiler]

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                      • Thank you! Like these casual mfs are really mad that a day 1 contest mode raid was hard as hell lol.

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