There's no way it's that overpowered, you don't even need to have a solar subclass with it, all you need is an Igneous and after that your landing consistent 2 taps. Please tell me this isn't working as intended.
While having exotics to counter stasis is fine, there's no way this exotic is in any way balanced, this counters everything and will be the forever new Meta of the season. The damage buff shouldn't work in PvP, same as Bakris's damage perk. These should be PvE exclusive.
Edit-
Let me break it down,
[b]-being able to counter stasis, while simultaneously using stasis is unbalanced.
- the fact that it takes even more work to down a Behemoth wearing these is ridiculous, as they're even more tanky, on top of being able to utilize the damage perk in PvP,
-Essentially adding a free rampage to any solar weapon, (looking at you Igneous) and making it 10× easier to proc then rampage as all you have to do is get slowed for the extra damage to kick in, with it barely effecting you as the reduced effects of stasis helps it.
-You Essentially don't have to do anything, or alter your playstyle you simply just get a bunch of passive bonuses for playing normally as getting hit with stasis is already inevitable, this damage buff will be active alot longer then any rampage perk ever could. [/b]
[u]Like the Mask of Bakris not having the elemental damage perk active in PvP, this has to be the same with Path of the burning steps, also making it so the reduced stasis damage should only apply to non stasis subclasses[/u]
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2 RepliesDon’t use stasis then.