Star-Eater scales - Allows Hunters to feast upon orbs of power, charging their super more quickly and making it more potent.
The Path of Burning Steps - Titan armour that converts eliminations into increased damage and makes them more difficult to lock down with stasis.
Boots of the Assembler - Condenses a Warlock rifts’ healing or empowering energy into projectiles that seek out their allies and bless them with “noble” benefits.
So, err, am I the only one seeing some discrepancies here?
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Ive said it before and ill keep saying it, Bungie doesnt have anyone that plays warlock seriously on the dev team. They dont know how to balance warlocks and they have no idea whats good for them. I will admit warlocks are a lot harder to come up with cool stuff for, hunters and titans its pretty simple imo. I get it your skeptical bc they work on the game they have to have some sense about each of the classes right? Well this isnt an exclusively Bungie problem but ill give Bungie examples. You ever notice when hunters or titans are OP it takes way longer for Bungie to make the change even tho the solution to the problem seems straight forward. For example OEM back in forsken and hunter stasis more recently. Well my theory is that while its broken some of the Devs that main that particular class intentionally slow down the fix bc they want to have fun with it for a while. I mean look at DMG constantly telling people to use LoW during those two IBs the gun ruined. Someone on the team was having fun so the fix was delayed the fix. Notice as well that as soon as warlocks have anything broken its fixed within a month with the biggest example for this being the record breaking fastest hot fix Destiny 2 has ever seen with warlock stasis getting a heavy swing from the nerf bat in a mere 6 days, an unheard of event from Bungie. Clearly no one on the team plays the class and was negatively impacted by warlock stasis so it was dealt with as swiftly as anything we've seen before.