Not really. I more enjoy a tiered system. Don’t mock me for this but:
[spoiler]there’s actually a very good shooter on roblox called phantom forces where I love the rank up/ money system[/spoiler]
A tiered system can still count as a loot system, probably. As far as I’m concerned a loot system is just the way the games goes about giving you nee items.
How’s it work?
Well every time you rank up, you get a new weapon. (Usually the higher the level, the better the weapon is). Every rank up you also get a certain amount of money. With this money you can save up to buy a weapon you wouldn’t normally be able to buy, or an attachment on a weapon you wouldn’t normally have enough experience on that weapon for. I like it a lot, and it still allows me to get high level stuff with no RNG involved.
That sounds like it could be pretty fun! I don’t think I’ve ever played a game like that. The only issue I see is a potential lack in build variety. If every player always gets the same weapons at the same levels, their builds might stagnate and all become the same.
Well everybody has different levels in the server. It is connection based matchmaking, so you may match against a level 2, or a level 200.
(I also forgot to mention there is about 140 different weapons with tons of attachments for each)
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