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Destiny 2

Discuss all things Destiny 2.
Edited by Takkonen: 4/23/2021 10:50:48 AM
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Transmog and questionable choices I hope to see rectified (Bright dust economy changes too)

Obviously this has been discussed all day, but I'd like to just add to the discussion, as I hope the more Bungie sees, the more they will understand. I don't think I share all the same concerns as everyone, but what I gather is the most controversial; that being the decision to cap the amount of armor you can obtain in a given season. If there is a technical issue caused by the new system, I hope some elaboration is forthcoming. I can't claim to know all about your development, so excuse my lack of knowledge with regards to that. If it turns out that the cap placed in game for items you can earn is artificial and that you can continue to buy as many armor pieces as you like with silver, that is a very bad look. I, like many others are supportive of people being able to purchase items for silver if they have money to burn and don't feel like grinding what they may think are tedious tasks. That's the opinion of the individual player, and to each their own. However, in this particular case, all armor pieces we have accumulated over the years should be available to unlock by playing the game. I know I'm not alone when I say that the tasks might be tedious and grinding more bounties isn't entirely appealing. However, I would do it, and I would do it for as long as it took to unlock all the armor pieces I really want to use. If I got too tired of it, perhaps I might buy a few with silver every now and then too. This is really the only major gripe I see trending. Remove the cap, please. We can deal with the rest. Well, also perhaps consider decreasing the bright dust cost for newly acquired shaders. Despite saying that plenty of bright dust is up for grabs each season, it really isn't. Again, this is an opinion but for example; you do all the weekly challenges (well, almost all) for the season, and you get 4k dust at the end. That gets what, one exotic emote and some change left over. Prior to Shadowkeep, I accumulated over 50k dust, and over the course of Shadowkeep, it dwindled to almost nothing. Current in-game sources give a pitiful amount that does not reflect the time to obtain it. Especially when you consider how much everything costs in Eververse, except shaders. But now you want to increase that exponentially. Why? You basically have to do the 8 weekly bounties for Zavala, Shaxx, and Drifter just to buy one shader. Activities? Fine, no problem. 24 bounties? Ehhhh, maybe at the launch of the season, but not later in the season when you're leveled. And repeatables give 10 measly bright dust, and can often take awhile, depending on the bounty. It would be great if you brought the bounties Tess offered back in the game. I did those all the time. With how scarce bright dust is for people like me who play regularly and want to buy things often, I can tell you that I never spend bright dust on consumables at Eververse. Who does? Why are those even offered at this point? Please look into reworking how players can earn bright dust. People who say they don't care about looks in the game, or don't change their armor often, so it shouldn't matter to the rest of the population obviously are being shortsighted. If you don't want to grind for the armor, fine. I have to ask though, why does it matter if others DO want to? The option being in the game doesn't make you HAVE to do it too. Ignore it. Many of those people are not considering the fact that a large percentage of the armor looks we want are on pieces that were sunset, so we literally cannot use them. Obviously we don't have much reason to swap looks currently as other than current ornaments, we don't have a choice. This will change immediately if we can earn all the armor looks we have acquired in the game. Talk about incentive. I'll be doing these damn bounties all day if I can get all the looks I love. TLDR: Remove the earnable cap, and also please consider not increasing the bright dust cost of shaders. I mean, c'mon.

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