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Destiny 2

Discuss all things Destiny 2.
Edited by GPHash: 4/14/2021 12:56:10 PM
38

The issue with Dead Mans Tale

I want to start off with saying, that Bungie has done really well with some buffs and nerfs recently for the sandbox, but something that has perplexed me since DMT has released is bungie's flawed logic and balancing of this weapon. Before Beyond Light shipped, Bungie announced that all 150RPM HCs were going to be changed to 140RPM HCs because "150s always won no matter what". At first the community was upset, but its at least opened up the sandbox to 120 and 140 HCs now. Then they release DMT. A scout rifle, that has limitless range due to the size of the maps in PvP, and with the catalyst, shoots at 150 RPM, and can 2 tap, while only hip firing. The scout rifle is REALLY cool, dont get me wrong, but how can you come out and say, that 150 RPM HCs, that had 30 meters max range, with SEVERE range drop off, were WAY too good that you literally had to REMOVE them from the game (except one, which was a weapon no one used anyway, and still doesnt) to creating this weapon? Just for the people who maybe dont play PvP as much as others, let me explain why this is such an issue at the moment. First i will say that when Aiming down sights, there is nothing wrong with DMT, as it fires at 120 RPM. The catalyst allows this gun to be fired at 150RPM, and from the hip with no hip fire penalties. This is much faster than any hard hitting weapons in the game, which will cause you a lot of flinch, so making it hard to shoot back accurately. However when firing from the hip, you have several advantages. Your FOV is much wider, so it is usually easier to hit shots, and not only that, you have your radar up at all times, so you know if someone is flanking you, when ADS'd, this is not the case. You can also strafe a LOT faster when you are not ADSs, so you are a harder target to hit, as you sway further to the left and right as you strafe. You also have the perk Cranial Spike, where if you hit precision shots, you get a damage bonus, allowing you to 2 tap, from anywhere on the map, at a blistering 0.35 of a second or something like that i dont know the exact time, and quickens reload speed. This is a scout rifle, that has no downsides of a scout rifle. scout rifles should be terrible at close range, but amazing at longer ranges, which is why you would use this weapon on a map with long lanes of sight, like Widows court, Alter of Flame, The Fortress, Mid Town etc. This is not the case with DMT, because of the catalyst, removing hipfire accuracy penalties, anyone pushing you can easily be gunned down from the hip with no penalty accuracy. Again, this is a reason that quick draw is being removed from Astral Horizon and Felwinters Lie, because QD took away the downsides of a heavy hitting shotgun. Then you start looking at what you can pair this with, empowering rifts, titan bubble, inertia override, frontal assault, whisper of hedrons, lion rampants on titans etc. this then becomes an even bigger issue as you havent even needed to proc the bonus on the weapon to be able to 2 tap. this only exacerbates the issues i have already spoken about, but thought it needed to be mentioned. One other thing i want to say, how on earth did you make DMT so GOOD on PC (MnK), and yet, this weapons cousin, The Last Word, is nothing short of garbage compared to it, and both are hip fire weapons? Please Bungie, the hip fire should have a range cap on this, because DMT is becoming the next mountain top of PvP, and for all the good you have done recently, this is that outlier that is starting to eat away at me, and many others in PvP.

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  • Dead Man's Tale just feels rightly tuned, imho. Even when I get a good streak going with DMT (w/ catalyst), I still get owned by Igneous Hammer wielders, in mid to long range engagements and that's ok! DMT is not TLW, tho it could use a bit of a damage buff in pve.

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