I made a post on the first week of this season detailing the absolute unit of a buff to rocket launchers (Which is a good thing! Keep them this way) making them feel like a true heavy weapon. But, with this change it has shown a shift in heavy weapon preference and performance e.g leviathan's breath. The TLDR of the post was: "(in the context of boss units) a regular shining sphere with impact casing and homing rounds deals about 19k impact and 61k AOE totaling ≈ 80k damage overall. Leviathan's breath, which is strictly a single target heavy, deals ≈ 79k damage [b]on a headshot[/b] and almost half that on a body shot with a 5-6k minuscule aoe". This means that an aoe non precision based heavy is almost outperforming a st precision one. Slap on a reload perk or two and rockets start doing even more sustained damage while ignoring the time to aim a headshot. As a solution, either give LB a stronger critical multiplier, or just make it's intrinsic Big Game Hunter grant hidden Vorpal Weapon so that it hits 15% stronger so both precision and non-precision damage is elevated to just shy of 99k damage on bosses just so it makes up for how leviathan sized that reload and draw time is(Since wouldn't the biggest game be bosses?).
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10 RepliesYou have to factor in magazine size. Levi's breath does percision damage and a small extra aoe damage. With 15 shots you get more total damage compared to 8 rocket's. I think all it truly needs is a draw time decrease.