No other subclass melee is as effective as the hunter shuriken. It tracks to multiple targets, it ricochets, it slows, it reduces accuracy, it reduces reload speed, it has extreme range and you can have 2.
Why does it need to do all these things? That's too many things. No other class melee has that many effects.
Oh it wont track "as far" AFTER it hits someone? Oh it doesn't freeze "as fast" now? But it still slows, and does all that other stuff?
WELL THEN ITS STILL GOING TO BE A PROMLEM
If you keep half assing it with the tuning, its going to be years before this gets pared down enough to be on par with the other melee abilities.
Introducing stun and slow mechanics into a game centered on fast paced movement has to be the biggest bonehead idea in gaming since ET on Atari.
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They need to nerf the shit out of slow. The whisper of durance could also use a looking at.