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3/20/2021 11:04:29 PM
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This is why I hate people who say handcannons are a "skilled weapon" They aren't. Sorry.
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    I don't think you can apply one broken archetype to the rest of the entire hand cannon population...

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  • Edited by Dubufu: 3/21/2021 12:07:19 AM
    I use a lot of different handcannons. 180's are fun. They arent exactly skillful and are extremely straight-forward to use, but are simply underpowered. 150's (Sunshot) is great because it's what a handcannon should feel like if you don't put on targeting mods. Even then, still relatively simple and spammy to use. I would know this because it's one of my top weapons for year 4. 140's are amazing. Great hit-boxes. Used an Ancient Gospel and Dire Promise with amazing results that never really fail. Or if I really want to abuse their hitboxes, i'll run hawkmoon for easy precision hits. 120's are flat out broken.

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    I use virtually every hand cannon there is. 140s are my favorite. And yeah, Hawmoon is certainly the most forgiving in that archetype, but even then it doesn't even approach the forgiveness of 120s. 2 crits (at most) to kill with 40+ meters of range and little aim required. I'd just hate for the power of one archetype to end up in a blanket nerf.

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  • How exactly?

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  • Edited by Dubufu: 3/21/2021 12:01:44 AM
    Everybody uses them, primarily the high impact frames which have the most range which effect bullet magnetism. Slap on targeting mods and they become flat out nonsensically easy. High aim assist handcannons are incredibly popular for a reason, even before the 120 RPM buff. That is why Dire Promise was so desirable for a while. As a result, much like scout rifles, most people are not as accurate as they think they are because of how torso shots and near-headshots translate to precision hits. They are effectively no different from scout rifles once you learn the recoil "pattern" (which in most cases, is simply the visual kick of the weapon model, not real recoil) and are the best weapons for collective team-shotting and peak-shooting. People think they are skillful to use based on visual recoil alone.

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  • Your team shooting doesn’t make any sense of why doesn’t take any skill. I mean any weapon is good at team shooting. Yes their aim assist is high, but literally any primary has high aim assist. Dire Promise was only sought after so badly because at the time it was bitter than all the archetypes and good rolls. The reason why they the most skilled weapon is because you have to get used to the “kick” of the weapon, since you’re really not aiming with it. No primary has that, they aim with they’re scope. Your last claim kind just seems that you’re saying it takes no skill because it’s better. It’s high risk reward I agree though, 120s are bit no skill, 140s are though.

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  • Edited by Dubufu: 3/21/2021 12:29:54 AM
    [quote]Your team shooting doesn’t make any sense of why doesn’t take any skill. I mean any weapon is good at team shooting.[/quote] Yes it does. This has been said time and time again. The weapons that do the most burst damage are the best in team-shotting environments. They do more damage than scouts and have less zoom, making them ideal for most situations. On top of that, all that damage is focused into one bullet, instead of a pulse burst. It's very simple. Handcannons are the best weapons for teamshotting because of their instant high-damage output in a single bullet. 1 precision hit is all a teammate needs for a very safe cleanup. [quote]Yes their aim assist is high, but literally any primary has high aim assist. Dire Promise was only sought after so badly because at the time it was bitter than all the archetypes and good rolls[/quote] That is true. But it's especially important for handcannons. High burst damage in a single bullet means that you want crits to be super easy. And they are. That is why they are popular. Low zoom, high damage, big hitboxes, high flinch. All that means you can challenge lanes with ease, without the inconsistency of a pulse burst. Also, Dire Promise was popular because it was a hand cannon you could upgrade to nearly 100% aim assist. [quote]The reason why they the most skilled weapon is because you have to get used to the “kick” of the weapon, since you’re really not aiming with it. No primary has that, they aim with they’re scope.[/quote] That's the issue. That's a perception of skill. In reality, most cases of "getting used to the recoil, simply means adjusting to the VISUAL recoil. Nothing more. Tests have shown that even 120 HC's have relatively low kick, but the visual recoil is jarring. Once you get past that visual recoil, it's no different from firing a high impact scout rifle. [quote]Your last claim kind just seems that you’re saying it takes no skill because it’s better. It’s high risk reward[/quote] That argument can be applied to any weapon. Any gun has high risk-reward. I'm saying it's better because team-shotting caters to HC's, maps cater to HC's, and the benefits of high aim assist values make the "drawbacks" of visual recoil very negligible.

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  • Yeah they are the best at team shooting. Team shooting, is team shooting though, it doesn't take skill either way if it were the weapon is good or vice versa. You can get shredded like crazy with high impact pulses. 1 burst is an easy clean up. Scout rifles, it doesn't matter. You're gonna die quickly. Again with the aim assist. It doesn't matter any gun has it though. I'm been there's A LOT of people who use a handcannon and can't hit for shit, even if it's a 140 or 120. Shooting with a hand cannon does deal high damage. But if you get a body shot or miss, which is common, your ttk suffers a lot. 120's are an expectation. The problem is it's not handcannons in general it's 120's. I really feel like that your whole argument is really based on. Meanwhile, other primaries don't suffer that penalty that much. Except for scouts. 120's yes they have low kick. 140's have more kick and higher fire rate, making it more difficult aiming your gun, thus most likely leading you to whiffing that headshot that'll jack up that ttk. Like I said previously, it's not handcannons that are the issue, it's just 120's that are the issue. Question: What do you think is the most skillful weapon? Honestly just curious.

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