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Destiny 2

Discuss all things Destiny 2.
Edited by AbsolutZeroGI: 3/16/2021 6:00:02 PM
259

Making players do grandmaster for a weekly challenge is a terrible idea

For starters, most players aren't high enough light to do it. This is due to a variety of reasons (like bad RNG), but the worse part is that it's impossible to grind high enough to get there in a week if you're not already there or very nearly there now. "But you have all season" Except the passage of time exists and we have less than half a season remaining to complete it. Don't get me wrong, I understand encouraging players to try new activities. However, something like 80-85% of your player base literally [b][i]can't launch the activity[/i][/b] because they're so far down the ladder. Maybe give endgame players a separate list of challenges to complete or something, but these challenges took the place of weekly bounties and now you're gating it exclusively to people who play for hours every day. Bungo, weekly bounties were universally accessible by every player, new light through no lifer. These new weekly challenges are not, and players who want to do them can't magically improve by 20+ light levels to do it, likely even in the remainder of the season because RNG exists and nobody is that lucky in this game. I know a trials one is coming soon too, and that'll be another "only for the top 10%" challenge. If we have to complete all of them to get the bright dust reward at the end of the season, that's going to be a huge slap to the face to players, especially the ones actually trying to level up and can't because RNG keeps feeding them the same useless leg armor over and over again. One more thing, I'm season rank 112 and even if my light were, say, 1310, I [b][i]still[/i][/b] wouldn't be high enough light to do a Grandmaster. You have to basically no life the game to be at 1325 at this point.

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  • Is this Bungie's idea of "replayable content"? It makes me wonder what they are actually going to do when they reduce reaching the max level to only ten. No one is forced to run any activity, but it should be a sign that something is wrong when 90% of the player base doesn't even bother with a certain activity. This doesn't mean they should try to lure players into playing it, it means, [b](what are we doing wrong that most of the player base won't even enter an activity, and what can we do to improve it so more players would be more interested in wanting to.)[/b] Bungies logic for a lot of the decisions for this game they make are stupid. Yes, stupid because they have been using the same lame logic for years. Let's try to lure the players instead of trying to improve things because that seems to have worked for 4 years now right? I'm sorry, but BD is not going to magically change things to where most of the player base will run it when they can get it doing basic things in this game. Not even the power drops have helped increase the number of players running it. Maybe, if this company went back to the logic of thinking if we create replayable content to where the players actually get better gear that improves their stats, things like that that are an actual incentive maybe they will see more player willing to run certain activities. But that's too much to ask from this company, to actually improve things...

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