There seems to be a lot of arguing about this and I feel a lot of people are missing the point.
It isn't about high end content, the fact there are grand master nightfalls is brilliant as far as I'm concerned, for what I believe is a minimal outlay for bungie they can add activities that are challenging for the top players, all good.
What the issue is, is that when you tie that activity to a weekly challenge (effectively a bountie) which should be accessible to ALL players, no matter their level. This is the problem.
It's similar to adding quest steps that go against the objective of the game mode or that cause detrimental issues for your team mates. These are just bad design decisions, and ones that bungie seem to constantly make.
If they are not called out on them then they will keep adding them in.
Who wants to have to camp heavy to complete a quest steps, no one. The most recent example.
Personally I believe tieing a GM nightfall to a challenge is a terrible move and obviously a lot of other people agree. Some don't, but it would be good to hear why instead of insults and decrying 'casuals' and just 'git gud' comments.
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Im for it being in. It incentivises people actually playing the game instead of killing 150 vex and quitting every strike until they get inverted spire for example. There are people that seem to think that the hour commitment to doing DSC 3 times a week makes raiders no lifers. Or that being 1330 means all you do is play the game, all you have to do is be smart. Build up xp sources put on the exp nod on your ghost and join a fire team of 6 and pop them all so the exp is on a (190%?) Boost compared to normal. Investing 30 minutes in a Grandmaster nightfall doesn't make you a no life. I'm hoping these challenges get them to try these activities so they can realize its actually pretty fun and you can play them while working full time or going to college. Etc etc.
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This guy knows, I play 2 nights a week with a friend group and were all above 1325. We literally just maximize our xp gains and work thru our activities in a certain order so we don't waste time. Ppl think we're on destiny 100+ hours a week, when we play maybe 10 tops.
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Everyone's just looking for ways to be toxic. If they're better than someone they're a noob. If someone's better than the that someone is a no life.
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I wouldn’t have an issue with it being a weekly challenge if the season large chunk of bright dust wasn’t reliant on all challenges being completed.
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It's almost like they'd rather you not complete the challenges and buy silver instead...
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[quote]It's similar to adding quest steps that go against the objective of the game mode or that cause detrimental issues for your team mates. These are just bad design decisions, and ones that bungie seem to constantly make.[/quote] Agree completely, and IMHO it's one of the worst things about this game - it is constantly giving people reasons why they have to be bad teammates to optimally pursue individual goals. Gambit, Crucible, Strikes, whatever. It's like Bungo can't think of quests/bounties that are better than that.
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[quote][quote]It's similar to adding quest steps that go against the objective of the game mode or that cause detrimental issues for your team mates. These are just bad design decisions, and ones that bungie seem to constantly make.[/quote] Agree completely, and IMHO it's one of the worst things about this game - it is constantly giving people reasons why they have to be bad teammates to optimally pursue individual goals. Gambit, Crucible, Strikes, whatever. It's like Bungo can't think of quests/bounties that are better than that.[/quote] About 90 percent of this issue would be solved if they changed the language of all bounties to "as a fireteam"
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I'd go for that. And maybe for Gambit/Crucible have a payoff bonus if your team wins...