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3/14/2021 4:02:04 PM
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it isnt the card based system that is the problem it is the cheating, poor per match rewards, bad bounty rewards, the horrible token system, and the dog shit matchmaking. this does not fix any of those issue and actualy makes some of those issues worse all the while ruining the purpose for trials and ruining the prestige flawless players used to have (back in d1 that is in d2 its a differnet story but ill ignore that for now) instead of giving an incentive to get better at pvp going flawless with this would mean next to nothing
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  • [quote]it isnt the card based system that is the problem it is the cheating, poor per match rewards, bad bounty rewards, the horrible token system, and the dog shit matchmaking. this does not fix any of those issue and actualy makes some of those issues worse all the while ruining the purpose for trials and ruining the prestige flawless players used to have (back in d1 that is in d2 its a differnet story but ill ignore that for now) instead of giving an incentive to get better at pvp going flawless with this would mean next to nothing[/quote] Cheating is a side effect of the player experience overall. The mode isn’t approachable for the average player. Even other games like mortal Kombat use a tier system when playing through tournaments & skill brackets. Destiny should be no different. In this instance, going flawless at least once should be the common line. Going flawless a number of times should be a reflection of your dedication, not your skill. You wanna show that off, earn a title. Loot should be for everyone, and that’s only been made more clear this weekend. Have you seen the trials report numbers?

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  • [quote] The mode isn’t approachable for the average player. [/quote] that is the point [quote] Even other games like mortal Kombat use a tier system when playing through tournaments & skill brackets [/quote] this isnt mortal Kombat what trials needs is skill based matchmaking because tier and ranking systems like in MK or Overwatch is not how this game is structured it is not a pvp oriented game its is largely pve [quote] going flawless at least once should be the common line. Going flawless a number of times should be a reflection of your dedication, not your skill. [/quote] trials is not meant to be a gamemode of dedication it is a game mode of putting your skills to the test against others doing the same to quote syndrome "when everybody is super *maniacal laughter* no one will be" giving everyone at least 1 flawless will still make flawless less valuable. [quote] Loot should be for everyone [/quote] incorrect. loot should be obtainable by anyone IF they try hard enough and want to improve not given out like candy on halloween. everyone wants the loot but not that many are willing to put the effort into getting that loot so rewarding those who dont put in the effort will piss of those who already put the effort in thus making their time not feel valued and the trial statistics support the notion that when given numerous ways to get the same thing most people will choose the easiest way. lets say trials is like a mountain and that going flawless is getting to the peak there are 2 ways to get up there (im ignoring several ways but the point would still stand) the intended way is to climb up the mountain while the way that was created is a teleporation pad chain to the top. which way would you choose to the top?

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  • Edited by ZayOsiris Gaming: 3/14/2021 4:55:57 PM
    [quote]that is the point[/quote] That’s the problem. Even comp has a tier system. You’re being very dense & defensive for no reasons. If things continue as they are, trials will eventually be removed from the game, just like trials of the nine. Because bungie will get tired of backtracking their playlist & will likely gut it from future seasons. So this idea that this clubhouse belongs to a secret society needs to stop. It’s PvP, it’s an event like iron banner, and needs to a redesign. So that more people can play & be happy. I’d be a much happier person if all the people who win traded & cheated actually just earned their stuff by way of your own skill. Not sweating their balls off, but just working through the playlist that has a system that supports them. That’s designed to work in your favor for the first flawless. So you can get your adept weapon. Anymore after that, the tiers can go up & you can face off against more difficult players. But at that point, it’s a much healthier landscape. [quote]this isnt mortal Kombat what trials needs is skill based matchmaking because tier and ranking systems like in MK or Overwatch is not how this game is structured it is not a pvp oriented game its is largely pve[/quote] Doesn’t matter if it’s MK or Chinese checkers. The fact still remains that players deserve a system that works with them, not against them. Not taking clues from other games is why anthem failed. It refused to look at Destiny & how it ran things. Skill or connection based matchmaking should be a setting you switch on or off. And if you jump into something like trials, that setting it adjusted based on the fire team leader. Which overrides the other players setting, for a more consistent experience. [quote]trials is not meant to be a gamemode of dedication it is a game mode of putting your skills to the test against others doing the same to quote syndrome "when everybody is super *maniacal laughter* no one will be" giving everyone at least 1 flawless will still make flawless less valuable.[/quote] How much skill testing did you see take place over the course of this week alone? Perfect aim & other cheating programs became popular for a reason, and it’s sad to say but it’s trials fault for having an unbalanced & impossible system in place for players who just wanna earn rewards in general. You can’t really blame the person for cheating. I mean sure, cheating is bad & they should be banned for it. But you also need to ask yourself why they’re doing it. Maybe they suck at the game because the game isn’t giving them proper ways to become better players. You can’t just drop a child in an ocean filled with sharks and expect it to survive. Trials offers some of the most prestigious loot, and that’s not something I believe should be gatekept. [quote]incorrect. loot should be obtainable by anyone IF they try hard enough and want to improve not given out like candy on halloween. everyone wants the loot but not that many are willing to put the effort into getting that loot so rewarding those who dont put in the effort will piss of those who already put the effort in thus making their time not feel valued and the trial statistics support the notion that when given numerous ways to get the same thing most people will choose the easiest way.[/quote] To your point I agree. Loot should be earned. But time should also be respected. Only one these two mentioned things actually has real world value. And if I have to sacrifice real world time, it needs to be respected regardless of the skill climb. I’d rather spend my time with my family then struggle against a playlist that doesn’t respect my efforts. If you check out my concept, you’ll see what I’m talking about specifically. [quote]lets say trials is like a mountain and that going flawless is getting to the peak there are 2 ways to get up there (im ignoring several ways but the point would still stand) the intended way is to climb up the mountain while the way that was created is a teleporation pad chain to the top. which way would you choose to the top?[/quote] Apparently the teleportation pad had been used a lot this week. Because players aren’t willing to waste their time with a system that doesn’t work with them on their own skill level.

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  • [quote] Apparently the teleportation pad had been used a lot this week. Because players aren’t willing to waste their time with a system that doesn’t work with them on their own skill level. [/quote] the point being is that the at those that win trade or cheat or whatever are the ones that will take the easy way out if possible because they do not care about getting better because they think they are hot shit when they are actualy hot shit they want the reward but do not want the work to get it thsoe kinds of people are the problem NOT the activity they choose to do it in and you "solution" is to just give them what they want EASY LOOT without effort put into it you solution will incentivize win trading by giving points regardless of win or loss and it would be faster to just jump off a cliff than to shoot others. even if you impleent in this system you want people would still be -blam!- but even more people will be -blam!- than current but sure lets remove the endgame for pvp players by making it for everyone.

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  • Edited by ZayOsiris Gaming: 3/15/2021 5:35:02 AM
    [quote]the point being is that the at those that win trade or cheat or whatever are the ones that will take the easy way out if possible because they do not care about getting better because they think they are hot shit when they are actualy hot shit they want the reward but do not want the work to get it thsoe kinds of people are the problem NOT the activity they choose to do it in and you "solution" is to just give them what they want EASY LOOT without effort put into it you solution will incentivize win trading by giving points regardless of win or loss and it would be faster to just jump off a cliff than to shoot others. even if you impleent in this system you want people would still be -blam!- but even more people will be -blam!- than current but sure lets remove the endgame for pvp players by making it for everyone. [/quote] I feel like you do touch some good points. But you can’t overlook the fact that if someone doesn’t feel good enough to compete , it’s not because you’re they haven’t tried. They’re not willing to go through the headache of it. It’s not about the loot being hard or easy to get. It’s about the time you have to sink into getting it. That’s what made the grind for NF & LH so Prestigious. You could definitely treat trials the same way. Think of the weekly weapon as LH and the flawless weapon as NF. That’s something more players should have access too. We wouldn’t be sitting where we are today, if everything was working as intended. I’d be perfectly fine with the playlist as it is, but unfortunately it’s a busted mess. And it desperately needs fixing. It needs to be an easier experience weather you or I like it or not. If it’s not, well, we won’t see an end to exploits, cheating, & recovs. The playlist will continue to Dwindle in numbers and will eventually become vaulted content. Thus killing off a very large potion of the community who IS passionate about trials and wants to see it be better. But we can’t ask for better without first accepting the fact that it needs to change. Not just a minimal change but an overhaul.

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  • but making it easier is not the answer making it better and fixing several issues that are due to other poor decisions (destiny 2 going F2P thus promoting a significant increase in cheating and not having a good enough anti-cheat to handle the influx with any sort of decency)

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