Shadebinder literally sucks so bad in crucible and they keep nerfing it further? Reading this week at bungie and I keep asking myself: Why would you buff the warlocks pnenumbral blast last week only to nerf it following week? That literally makes zero sense to me.
All I’m saying is that if you are going to nerf warlocks so hard then you have to give that same treatment to the other subclasses melee abilities. If the hunters scythes traveled as slowly as the warlocks pnemubral blast and had the same zero-tracking that it has, then 60%+ player base would be having a fit about it. Not to mention the hunters melee freezes for 4 seconds and the warlocks only freeze for 1 second and has almost zero range.
-
Edited by Ghostfire239: 3/12/2021 8:52:12 PM[quote]Shadebinder literally sucks so bad in crucible and they keep nerfing it further? Reading this week at bungie and I keep asking myself: Why would you buff the warlocks pnenumbral blast last week only to nerf it following week? That literally makes zero sense to me. All I’m saying is that if you are going to nerf warlocks so hard then you have to give that same treatment to the other subclasses melee abilities. If the hunters scythes traveled as slowly as the warlocks pnemubral blast and had the same zero-tracking that it has, then 60%+ player base would be having a fit about it. Not to mention the hunters melee freezes for 4 seconds and the warlocks only freeze for 1 second and has almost zero range.[/quote] The Hunter melee no longer freezes. Maybe try to actually understand the patch notes before throwing a fit about it. They reduced the stacks it applies to 4/10. Meaning in order to get a freeze off without using a grenade we need to throw 2 melees and dodge next to the opponent. Also penumbral blast has a very generous AoE.