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Destiny 2

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3/5/2021 10:04:46 PM
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I wish it was less expensive to change my load outs/ gear

Any way to reduce the cost?
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  • At least you can easily invest in multiple sets of armor now that sunsetting is going away. After that announcement I immediately masterworked a set of PVP armor to go with my PVE set on all 3 characters. Now I don't have to switch mods any time I play Crucible.

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  • Do what I did: have multiple sets of armor, designate whichever sets to pvp, others to pve, maybe go as far as having sets for Gambit. That way you can just swap armor for different activities

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  • Edited by ALLtheHerobrines: 3/8/2021 3:56:58 PM
    The ships' transmat glimmer cost should be nerf. 5k just to change 1 transmat effect on 1 ship? Are u crazy? I got other things that I need to spend glimmer on!

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  • Edited by Kouz_MC: 3/7/2021 7:39:29 AM
    Or time consuming. One little advice: ammo finder mods are broken. Reason: every time we kill an add, the game engine shows “... ammo finder”. This module takes priority over normal ammo finder, and since the probability to get ammo from an ammo finder mod is very low, players generally find themselves with very little heavies to drop (normal or small crates). I decided to test not using ammo finder modes, and I can say with confidence that ammo finder mods reduce the total number of ammo we find (especially when not playing solo). I also stopped using reserves for optimizing builds. Now whatever build I use, I generally only need to switch the scavenger mod and the reload mod. Helmet: 4 energy recovery, Scout/sniper targeting, hands-on, global range Gauntlet: 4 energy recovery, smg reload, fastball, radiant light Chest: 4 energy recovery or 5 energy intel, arc resist, concussive damage (if 4 energy recov), powerful friends Boots: 4 energy recovery or 5 energy intel, traction, sniper or grenade launcher or rocket launcher scavenger, taking charge Class item: 4 energy recovery or 5 intel, focusing lens or resonance, reactive pulse. As you can see I am not using high energy fire, but I can do so by taking off hands on and global range on the helmet, especially when in NF where smg overload and sniper AB on the gauntlet give me one slot free for global range. I save glimmer and time, and generally run on 100 recov and intel plus 90 mob on hunter and 50s everywhere else on titan and warlock.

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    • To me it seems like this is the best resource economy we’ve had in all of D2. Cores seem to be dropping almost every time I’m cashing in engrams. The detector mods on the ghost help quite a bit for planetary resources. Make sure you’re playing crucible, the new valor rank up rewards after your first reset are pretty substantial, especially during iron banner week when valor is more easily obtained. Not sure about everyone else but I like to have a base armor set with good stats that doesn’t need much tweaking going from pvp to pve , maybe an exotic swap and some situational mod changes. Even with sunsetting, which is changing, hopefully for the better, it seems like it’s been reasonable to maintain decent sets of armor this season.

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    • Now that armour is no longer being sunset, we can have different armour for different loadouts again 🙏

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      • i dont understand why there is no loadoutmanagemant in the game... it must be possible to save builds with mods...!

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        • Grt glimmer from spider or ghost?

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        • This game definitely needs a loadout manager. Swapping mods shouldn't cost anything at all. There are so many activities in the game (Gambit, Strikes, PvP, RAIDS, Bounties, Lost Sectors, etc.) that we should be able to have an unlimited number of loadouts and be able to switch between them. Also, there should be NO VAULT. The game should keep track of which mods/perks you've discovered and you should be able to pull them from collections. This notion that he game has an "economy" is silly. There's NO WAY TO TRADE lol. There is no economy whatsoever. There's enough in the game to keep folks busy without having to grind glimmer and spend 50% of your time switching out mods and armor sets and weapons. This is an outdated concept.

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          • Each of my characters now have 4 sets of armour with different weapon loadouts - mainly for Gunsmith Bounties, but we also need it for other bounties too. What needs to be done is go back to the old way where we put on mods that give us Kinetic, Special or Heavy ammo instead of weapon specific ammo only. Also 500 Glimmer per slot is quite a bit for applying a Mod too.

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            • I was excited about Armor 2.0 but yeah, it's a overcomplicated bureaucracy, never hard to understand, but nonetheless like busy work for busy beezzzzzzzzzzzzz

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              • Make sets so you don't have to change your mods.

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              • 3 sets of armor per character is the only available fix.

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              • I have no problem with the cost of changing gear, at least until it comes to masterworked gear. It's so, so annoying to have to spend an entire ascendant shard just to change the element of one armor piece. I'd legitimately be better off getting a better armor roll with like 30 recovery and masterworking that instead.

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                • Like too much glimmer?

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