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3/5/2021 12:52:38 AM
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Promotes throwing, won’t happen 🤷🏼‍♂️
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  • [quote]Promotes throwing, won’t happen 🤷🏼‍♂️[/quote] Do players often throw matches? Seems counter productive. Since quitting a match wouldn’t reward you anything. Throwing a match would mean you just gave up, in which case at least you earn yourself 50 points. You’ll have to work twice as hard, but you’ll eventually earn enough points to unlock the lighthouse and get yourself some adept loot. So it’s a win win.

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  • Many players throw matches for the 3 win bounty.

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  • [quote]Many players throw matches for the 3 win bounty.[/quote] Take a look at the numbers & ask yourself how many times a player would need to throw matches & how long each game actually is before this player earns 1/2 pieces of loot? That may not even be the rolls he/she wants.

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  • Edited by Swiftlock: 3/5/2021 7:24:09 PM
    [quote]Do players often throw matches?[/quote] This is Destiny. Players are willing to constantly jump off cliffs, idle for 24+ hours, disconnect their LAN lines and do every trick in the book for any sort of shortcut. Yes, they are going to exploit this system as hard as possible. Throwing matches is small potatoes.

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  • Edited by IAGNRG: 3/5/2021 12:57:44 AM
    It promotes a non interactive experience. Bungie has gone out of their way to prevent afk farms, this could easily be another one. Furthermore, the point is to fight. When there’s little risk, what’s the point. One of the few changes I support is making a separate flawless pool.

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  • How does it promote an AFK farm? As of right now you have to re-enter the queue after match. Just leave that in. This would also help make recoveries not so prevalent and not a huge issue like they are today. It also helps to get rid of gatekeeping. I like this idea, it would actually promote non PvP players too actually jump in there, increasing the playlist population. This would, hopefully, provide an incentive for Bungie to actually update PvP more often. I think it's a win win, the only thing I don't like is the locking out after the lighthouse visits. Other than that, I like it.

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  • You only have to queue, you don’t have to partake in the game. Set a macro, come back every few minutes, let the game do it’s job. Talking recoveries, could pay to have someone take three accounts through, just sitting through matches. I don’t support game modes that incentivize or reward throwing.

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  • [quote]You only have to queue, you don’t have to partake in the game. Set a macro, come back every few minutes, let the game do it’s job.[/quote] This really only affects the PC where you can set macros. Consoles are unaffected by this. And I would think that recovs and specially cheaters, which all abuse the F2P nature of D2 on PC, would be of a much higher concern than AFK farming. Something which is easily addressed, plus I honestly don't care about PC, and neither does Bungie seeing as how bad cheating is over there. [quote]Talking recoveries, could pay to have someone take three accounts through, just sitting through matches.[/quote] That's kind of the point though. Since there's no gatekeeping, merely a gut check off how much you are willing to endure time wise for that loot, it means that anyone committed enough can do it, it would make recovs insignificant, thus making it extremely cheap, which in turn makes it not worth it to do, for those that can, RNGsus knows I'm not good enough to do recovs, but I am good enough to go flawless every once in a while. [quote]I don’t support game modes that incentivize or reward throwing.[/quote] That's all good and well, and frankly I agree, BUT, in a game based on RNG, a game that is very foundation is anti competitive, a game that's only going to get worse in terms of balance, who really should care?! For a game mode like this to thrive, it needs a completely leveled playing field in ordered too be truly competitive. That's why Halo was actually competitive, because it was extremely balanced. Three further they go away from that, the worse it got. Destiny May have that signature Bungie FPS feel, but it's anti competitive in it's foundation (and if you don't believe that, just go back and watch the videos of D2 year 1, or if you played back then, then you know). D2 year 1 was as leveled and competitive as a looter shooter has ever been, and it sucked BIG TIME. We should do away with this mindset for this game. It doesn't fit the game they made and we keep trying to force it, and it's only gotten worse. I'm not saying make it casual, Lord no please, but we need to accept the fact that a true competitive PvP endgame experience does not fit D2 as a game, like at all. You might mention D1 years 2 and 3,v but I urge you to try and really remember those times. A lot of people miss remember or look back with rose tinted glasses. Trials has been in constant decline since it's inception in D1, it just happened much slower back then.

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  • Edited by ZayOsiris Gaming: 3/5/2021 2:20:02 AM
    [quote]You only have to queue, you don’t have to partake in the game. Set a macro, come back every few minutes, let the game do it’s job. Talking recoveries, could pay to have someone take three accounts through, just sitting through matches. I don’t support game modes that incentivize or reward throwing.[/quote] It’s not hard to develop a counter measure to prevent this kinda behavior. If you enter a game and shoot no bullets, get no kills, and die repeatedly; software can detect this, & remove you from the Lobby that’s why gambit doesn’t have AFK farmers or strikes. And if you ask me, I’d rather have an AFK farmer then cheaters & System exploiters. Anyone who jumps into trials just to look at the screen and get killed, is clearly a weirdo. People don’t even do that much normal PvP, because again, the system kicks them. Why would they do that here? Technically I guess you don’t support the game, because a great majority of the game rewards you for doing nothing. If I run through a strike & walk the whole way without shooting a single bullet of killing a single combatant, does the loot box at the end give me nothing? No, it rewards me. Same with raids, gambit, crucible, etc. so what you’re suggestion is that you’re not into the game.

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  • Your solution is not viable for endgame pvp as it should not cater to losses. The competitive playlist does not cater to losses, rather it merely doesn’t punish you as much for them as it used to, to a certain rank. Please don’t trivialize the concept of endgame pvp. I hate it, I’ve never gone flawless in destiny 2, but I don’t want it to be so easy anyone can do it.

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  • Edited by ZayOsiris Gaming: 3/5/2021 2:42:56 AM
    [quote]Your solution is not viable for endgame pvp as it should not cater to losses. The competitive playlist does not cater to losses, rather it merely doesn’t punish you as much for them as it used to, to a certain rank. Please don’t trivialize the concept of endgame pvp. I hate it, I’ve never gone flawless in destiny 2, but I don’t want it to be so easy anyone can do it.[/quote] If you’ve never gone flawless on PvP why do you hold such a strong opinion of the game mode? I don’t play raids nearly as much as other people, thus I don’t have an overly strong opinion of the mechanics that should/shouldn’t be at play. Trivial content? You say that as if PvP is THE most competitive aspect of Destiny’s endgame. It’s a space magic looter shooter, with balancing factors way above the average FPS. Comp serves one purpose, while trials can serve another. If you wanna challenge yourself, take it up with that playlist. But trials NEEDs to change & evolve. It doesn’t need a stubborn mindset, but an ever changing & progressive outlook. Weather if you walk, or run; every player should be able to reach the same goal. And if you don’t manage to complete it on multiple characters, at least you did it on 1. And maybe next week you’ll get better. Imagine if Iron Banner had this level of gatekeeping for its loot, or only rewarded “Good” players for winning matches. You need to win your games buddy, if you want that Steady Hand.

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  • ..... there’s no gate keeping at the moment though. You can literally jump off the map every weekend and acquire all of the loot eventually. Even if you just secure three wins for the weekend and wait you will get everything trials has to offer. Let’s not lie here and say the problem is that players in destiny think everything should be easy to get no matter how well you play. They complain until it is so watered down that all they have to do is jump off the map because they can’t be bothered to actually try

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  • Edited by ZayOsiris Gaming: 3/5/2021 1:20:05 AM
    [quote]It promotes an non interactive experience. Bungie has gone out of their way to prevent afk farms, this could easily be another one. Furthermore, the point is to fight. When there’s little risk, what’s the point. One of the few changes I support is making a separate flawless pool.[/quote] It totally could be an AFK farm, [b]IF[/b] they continued to allow players to endlessly enter the matchmaking pool. Just send that AFK player to orbit. The game could also detect your player inactivity, & lock you out for 15-20 mins. It’s not difficult for developers to make a simple program that accomplished that. The point is to fight yes, and not even in regular crucible do players just give up and say ok guess I’ll just sit here and die. There’s an inherently competitive nature that comes with the playlist, but again, your time as a player needs to be respected. Rewards are just rewards, and weather if less than 20% of the playerbase earns flawless loot, or 100% it doesn’t matter. It all comes down to the actual player using his/her weapon to win a gun fight.

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