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Destiny 2

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2/26/2021 11:06:38 AM
4

Bungie fix hunter way of the warrior.

Dodging does not recharge melee sometimes and melee kills dont recharge dodge 100% of the time if you do the dodge melee combo multiple times. It is very anoying.

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  • I'd rather they fix Shadowshot to suppress people on hit like it's supposed to instead of them tanking a shot to the face and getting 2 more attacks in on supers like Spectral before I can fire my second shot and for the Tether to activate faster. They should also remove the tracking on SS because it's so annoying when it curves mid flight and causes you to miss what would've otherwise been a direct hit. They should also remove the stagger in PVE on every tethered enemy EVERY SINGLE TIME it tethers a new enemy. They should also fix Blade Barrage and how it still hits you when it shouldn't. A guy pops BB, I Dodge/ Shift behind cover before I see him throw the knives, the knives I see clearly miss me, I somehow get hit from behind cover by knives that landed nowhere near me through a 15ft thick wall in a game without bullet penetration except through people with certain weapons/ perks/ mods. Similar problem with Dawnblade. They should also nerf the tracking on Sentinal Shield and how it can hit a wall dead on, bounce 90° in any direction, and hit the nearest player in 10-15 meters while curving in mid air.

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  • One quirk that melee dodge perk has that threw me off is it only works when near enemies. It’s possible if you dodge multiple times the second dodge is too far from the enemies. I am not certain on range, but I’ve been using bombardiers on hunter and as long as they are in range of explosion it works. That being said it could work odd on another subclass, but I imagine the general effect is copy and paste across subclasses as it would be clunky to change otherwise.

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    3 Replies
    • Didn't they state they fixed it? Guess that didn't work.

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    • Yes please

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