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Destiny 2

Discuss all things Destiny 2.
2/23/2021 6:13:12 AM
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Trials is impossible even for the moderately skilled

I’ve played Destiny consistently since D1 launch. Clocked well over 5000 hours in this franchise. In D1 my friend and I would constantly take people to the lighthouse because it was fun and we were highly skilled. Not so in D2. Trials of Osiris in Destiny 2 has got to be the most infuriating experience I’ve ever had in a video game. Our team this week consisted of myself with 1.2 KDA, my friends are 1.5 and 1.7 KDA. We constantly are getting 5-0ed by teams of the most oppressive insanely talented players we’ve ever faced. We’re tired, we take breaks, we come back, we get demolished again and again. Occasionally we use every ounce of focus and concentration to push through and grab a win on the first match of the passage, only to get trashed the next game by 3 of this week’s adept weapon. I’ve had enough. Count me out of the trials player pool until you guys make a change. Put whatever meta-defining weapon you want behind this nightmare of an experience. I don’t care anymore.

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  • I’ve been playing Destiny consistently since the release of D1, and I’ve spent thousands of hours exploring the game’s vast world. Back in Destiny 1, Trials of Osiris was one of my favorite activities. My friend and I used to help other players reach the Lighthouse regularly because it was fun, and we were good at it. I remember those long weekends spent strategizing, outplaying opponents, and feeling that rush when we’d land a Flawless run. The satisfaction of hearing that chest open at the Lighthouse was unmatched. But Destiny 2’s Trials has been a completely different experience for me. These days, Trials of Osiris feels like one of the most challenging and frustrating parts of the game. My team and I have decent stats — we’re not the best, but we’re skilled players with KDA’s around 1.2 to 1.7. Yet, every weekend we run into teams that absolutely destroy us. It feels like there’s no room for error, and if you don’t have a perfectly coordinated team or insane reflexes, you’re done. I’ve had matches where we fought hard for a single win, only to be steamrolled by a team loaded with adept weapons in the next game. It got to the point where I just couldn’t handle the stress anymore. The competition is so fierce that I found myself getting more frustrated than enjoying the game. That’s when I started looking into [url=https://wowvendor.com/shop/destiny-2/trials-of-osiris/]Trials of Osiris recovery services[/url]. At first, I wasn’t sure about using them, but it became a huge relief. Instead of constantly bashing my head against unbeatable teams, I could sit back and let a professional handle the Flawless run for me. It’s allowed me to enjoy the rewards of Trials without the burnout and frustration. Plus, it’s saved me hours of failed attempts. While Trials still has its place in the game, I’ve realized that it’s not for everyone, and sometimes it’s worth taking a step back and letting someone else take the reins. For now, I’m happy to focus on other parts of Destiny 2 while still benefiting from the rewards that come with a Flawless card.

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  • Edited by coda-jj: 8/11/2021 7:18:26 PM
    I’m about a 1.0kd. I would get hate mail by people of your skill level when I would post about my experience and 99% of the 1.5kd players would tell me how I suck and to git gud. So…I stopped playing, like every other other 1.0 and below kd. This is what people wanted. I guess my fun is not important. Here ya all go. Good job at running everyone else out and enjoy being the new fodder

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  • If you wanted bungie to return trials here you go, enjoy.

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  • Not to be rude but, maybe you aren’t as good as you think

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    1 Reply
    • Bungie needs to make a sbmm w/sub-cbmm

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    • I will only go in with an M16, Claymores and frag grenades! A Ma Duce 50 Cal would be nice to! 😂🤣

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    • Why is it so hard for people to understand one fact? Trials is endgame PVP. It was never designed for most players. It was designed for the best of the best, to face the best of the best. That is why I could never figure out why so many wanted it back, or even in D2 at all. Being a "good" player is not good enough. You need to be in the upper 2% to really do well in Trials. Its just the way it is.....

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      50 Replies
      • I don't even really feel like I'm getting outplayed when I'm losing a lot of the time with this current meta. Destiny's biggest skill gap was the movement, so how does Bungie handle that? They ruin it with Stasis. Titans get good movement for just equipping the subclass, getting their 20 meter slide. They ruin your movement with the garbage that is duskfields. Arbalest exists. 120 RPMs invalidate pretty much every other primary weapon with their ease of use at practically every range on most maps. Glacial Quake is pretty much a free round win. Chaos Reach suddenly has an aoe 5× its animation, ignoring cover. This sandbox sucks, and Trials brings out the worst of it.

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        • Thing is, they’re not the most impressive talented players, they’re just average spamming unbalanced things like stasis or arbalest/bastion. That’s why it seems like it is harder than what it is

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        • Trial been terrible since you can farm flawless chest ...so the super sweats,carry and recovery can flourish while it's a nightmare just to get 5 win They want perfection from us when PvP is broken.... My idea to make trial more friendly with more player and less sweaty while still not changing it is to just remove the 3 lost and your out...let people farm for the 7 win.... It will boost the player count,people's will get rewardd and flawless player still have the prestige for flawless it's a win-win

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        • This weekend was the only time I have ever reported someone for cheating/hacking on playstation crucible. We could win maybe 1 or two games but then there were games were we got obviously outskilled by extremely well-oiled teams. But then there were a few teams that literally did extremely impossible jump snipes. we could go the unexpected path: Instant no-scope headshot with head barely around the corner. One team just kept jumping around and spinning high up in the air but would always land perfect sniper headshots with our heads barely peeking. I have seen insane jumpsnipes before, but usually the guys doing this will not have a 100% precision hit rate. I have played 1000s of crucible matches and have seen almost everything seemingly impossible happen, but have never reported anyone for hacking. But this weekend there was no longer any room for doubt. Not even the most skilled players in the world pulls of anything like what we faced this weekend. And it's a shame because trials of the 9 was wht got me seriously hooked on D2. But trials of osriris has been wierd since the first weekend and just keep getting worse everytime I visit

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        • Yeah, I tried the first weekend with clanmates. We got stomped every single game... Didn’t even have enough tokens in the end to get another drop besides the bounty we somehow managed to complete. Wasn’t a fun experience whatsoever.

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        • I am completly ignoring Trials.

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        • I have a hard enough time in IB or regular crucible. Trials...nope. I would be a Star Trek “redshirt” with bullseyes painted on me front and back. Hard pass.

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        • Hopefully they fix stasis and change the matchmaking cause it’s honestly ridiculous

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        • It sucks your trials experience went like that. I hate hearing about how unrewarding the playlist is for so many people who aren't able to go get many wins nevertheless go flawless. I try to help my friends and casuals when I can, but this weekend was tough for a lot of people. Everyone semi decent was farming as much as possible to get a good roll on the adept hand cannon (myself included). Bungie definitely needs to make the playlist more rewarding for participation.

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        • I usually can go flawless pretty easily but this weekend I could barely get one flawless after multiple resets. I didn't think the hand cannon would make such an impact but clearly it did because it felt like every game was either cheaters, recovs, or cheaters on recovs. Literally people with full auto messenger every 2-3 games, it was so so bad even for someone who is good at PvP and like I said usually can easily go flawless. Trials is in a horrible state right now.

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        • It's been 2 seasons since even the best pvp players in our clan were able to manage a flawless run. Trials is broken beyond repair. A huge amount of players are now trading wins by manipulating the matchmaking by using a nighthawk. I personally know 6 players that got the adept hand cannon last weekend by doing just that.

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        • There’s so many unique factors that contribute to the toxic experience that is Trials of Osiris in D2 that I don’t think it’s possible to turn it into a general success. -The account recovery industry barely existed in D1, if it even existed at all. I for one can’t think of any fix to that particular insidious shitshow. - I know cheating is a primary issue for pc players but I play console and as such havent encountered any players or situations that I can say definitively were cheating. Regardless of that, if Bungie haven’t taken the steps to introduce adequate anticheat security to the game 4 years after pc release, then they’re never going to, so that’s always going to be a major issue. - The entire point of Trials is to be the pinnacle of competitive pvp.....Except there’s no skill based matchmaking..... and the card wins that matchmaking is based on can be reset as many times as you want.......and a player going flawless and getting a new card will likely match that player against a team who haven’t gone flawless..... so how exactly is that competitive. Trials will never actually be competitive without a ranking system dictating matchmaking ensuring that players are matched against other players in or around their skill level. - Actual competitive gameplay requires far less gun skill and tactical thinking than it did in D1. This is because of D2s shift away from weapon loadout and gunskill and focusing more on character build and team build composition, and it’s overwhelmingly more powerful and more available abilities. This results in an environment in which it is far more difficult to actually improve your performance by practising and learning. The outcome of a game is too heavily dictated by luck of matchmaking, what build/ mods you’ve acquired, and whether or not your opponents builds have shorter ability cool downs then you. Again, that’s not pinnacle competitive pvp, that’s just a matter of who’s better at min/maxing gear. - The card based matchmaking system and infinitely renewable cards merely enable a gatekeeping environment where the best players can go flawless relatively easily as many times as they want each week, while lower tiered players have to rely on luck to be matched against a team of a similar skill level as themselves in order to have anything even close to resembling a fighting chance at progressing. This problem is compounded by the fact that the more often a team goesflawless, the more their weapons will outclass those of the teams that don’t. Trials has existed in some form for 8 years now. That we still don’t have separate matchmaking pools for flawless and non-flawless teams is apparent that we never will. - I mentioned in the last point about teams getting flawless loot being better equipped than the lesser skilled players that they match against, this [i]should not[/i] change. The fact that the best gear comes from going flawless is important in a game in which the loot pool as already become too homogenised and generic. - in saying that though, there just is no incentive for people who don’t feel as though they have at least a fighting chance at even getting 3 wins. So anyway, yeah, this turned into a much longer post than I intended. But every issue I mentioned, Bungie have proven either unwilling or unable to remedy, or in some cases are actually deliberate and working intended. That’s why I don’t think that Trials is fixable or improvable, will never see wider engagement, and as the only pvp mode that gets given substantial new loot and rewards to chase, is ultimately a net drain on development resources that could be directed towards more universally engaged with areas of the game.

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          19 Replies
          • It's not about skill anyways. It's about Power Level. In Trials and IB it doesn't matter if you're better if they can kill you quicker with less skill.

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          • I’ve accepted never to play trials. It doesn’t need someone like me ruining teammates chances for flawless.

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          • Edited by BraddyBo: 2/23/2021 11:50:45 PM
            Simple fix: -Going flawless puts you in a seperate matchmaking pool UNTIL RESET (account based) —Non flawless pool, 1 flawless pool, 2 flawless pool and 3+ This way bad/average players have a better chance and recovs/carries get progressively harder. Also, the new triumph requiring 10 wins on each passage should instead require a flawless run on each passage.

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            3 Replies
            • Except you’re not moderately skilled

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            • You have a 0.76kd I don't know where you are getting 1.2kd.

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              • Destiny has an "end game content" ? Well, that's some serious joke. This free pve focused game made mainly for 13-20 olds, will never ever be anything trully competetive.

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              • Chinese carry services use aimbots, hacks and burner Steam accounts. They will queue up with clients and just 1 shot everything in the game. These hacks can't be detected by bungie, and even if they do, they would be banning a burner account with 1 hour of game time, big deal, they make new account in minutes and keep going...

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