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2/20/2021 10:37:24 PM
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So we don't want SBMM in trials but Carries are fine?

I made a post a while ago about having some kind of matchmaking for trials and a bunch of people complained that I was trying to make trials too easy. It's not that I want it to be too easy I just want the matchmaking to make sense. For someone like me who hasn't gone flawless yet I'm really annoyed by the fact the community doesn't want SBMM for the only real competitive mode but it's fine for me to spend money to a third party company for carry services. This isn't a "I want easy trials wins." I'm willing to try hard and sweat to get my wins. I'm just tired of the fact I'll just start a card and be matched against people with 1.4/kd and 200x flawless runs 4x this week. I know what people are going to say "It's based on your streak" To that I say I've been on a 4 loss streak and gone up against people on a 12+ win streak. So that's not the case. Trials has what Bungie likes to call "Connection based" matchmaking. I put it in quotes because even if they say it's connection based you'll still get matched against mr. Red Bar Ninja who just teleports constantly and can't be hit. So not really connection based. It's really based on whoever is in queue at the same time as you. For players like me who are about average or a little above it's frustrating to be matched against people who already have adept weapons for the week with perfect rolls. Alternatively though it's fine to spend 50$ (assumed price I'm not paying someone else to play my game for me) just to have someone do this for me or for someone to carry me. These players not only get rewarded by the game but even by the community because they now have a flawless on their record which makes it more likely that they'll get into good groups when they play again. In my mind this is ridiculous. You all don't want Skill based because it would make it "too easy" yet that's exactly the opposite of what it would do. You'd be matched against people of similar skill level and the better you do the more progressively challenging the enemy team will be. This makes sense because difficulty is then linear. Guess what else SBMM would do for trials? You know those hackers everyone hates because they're so prominent in trials? They're now getting matched against each other more often than normal players because of their "performance" Thus less likely to get matched against those. Also SBMM wouldn't eliminate the challenge if anything it will be more difficult because instead of getting matched against super easy opponents you'll be matched at your skill level. Some people are gonna be like "Well what if I want to play with a friend who's not as good in trials?" This is where averaging comes in. Your score and your friends scores will be added then divided to put you in a lobby that averages out to a comparable team skill level. (Sorry for the color by numbers explanation of sbmm but apparently people think this is just a bad thing in general though it's actually a logical matchmaking system.) The reason SBMM was removed in the first place in my opinion is ridiculous the fact that the content creators didn't like that they had to try hard every game. As a player I'd rather play with people who are at my skill level because that makes me a better player not just stomp every game. The games I enjoy the most are the games that are extremely close a few points made the difference. Iron banner is the perfect example of this problem. Almost every match of Iron Banner I've been in is mostly one sided. Doesn't all that sound better than forcing the lower tier players to pay people to play for them? Doesn't it sound better that matches will almost always be close in trials? Finally doesn't it sound better that you'll be matched against less hackers? Upvote this post let Bungie know that even if SBMM isn't in every other Crucible activity we want it in Trials.

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