...when playing solo.
There is something annoying running around like a blind rat in a maze all alone, especially without any help even when you are stuck for a very long time.
That being said, this mission for the new exotic is excellent in terms of atmosphere, puzzle complexity and game mechanic. I'll team up and get through it later because it was not a very good thing starting this at the end of a long workday just before bedtime trying to solo it :)
Well done Bungie and more like this in the future please :)
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Map Awareness is a thing. Even in PvE.... LoL
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1 ReplyHow tf do you even get lost lmao.. that shit was so far from a maze
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17 RepliesEdited by TheArtist: 2/17/2021 2:00:49 PMAgree to a point. I understand why devs have you fight in a bowl or in a closed box. That prevents you from cheesing an counter by backpedalling and forcing all the enemies to come at you through a choke point...or funnelling them into a kill box. But what I find even more annoying (and it usually gets paired with this fight-in-a-bowl design) is this notion that allowing the player to take cover is "bad"....and the fight is only "interesting" if your in (constant) motion. The game is a SHOOTER (at its core)....and trying tp play a shooter WITHOUT effective cover because NPCs are able to move around the arena faster than you can....and are constatnly in your face and driving you out of cover isn't challenging. It's tilting. I hated the Wretched Eye strike in Destiny 1 with a burning passion because it LITERALLY was designed so that you had to remain in constant motion....and one of your fireteam had to kite an unkillable Orge around the arena for the entire fight. While the only cover were a couple of support beams. This kind of crap breaks the immersion that you're in an actual firefight....because if forces you into this "gamey" position of having to run around like a headless chicken in order to avoid danger. Instead of being able to set up and defend-and-hold a location. Being driven from that location at intervals is fine. But to make it so that you are litterally unable to defend a location and have to remain in constant motion is just bad design for a shooter.
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3 RepliesI actually massively preferred soloing it. It amplified the whole "horror" vibe. At 1270 as long as you arent terrible at the game it's not bad to solo either combat wise. I found myself stopping and taking the mission in multiple times when I was solo.
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I’m already used to Restricted Areas Solo, especially when a Mission have a Nightfall Mechanics like Empire Hunts, Nightmare Hunts, Legend/Master Lost Sectors (although for that one, time and Revives matter). Stuff like Wrathborn Hunts, Raids, Dungeons only send you to the beginning of what you started which isn’t as big of a deal if you can place down a Raid Banner but if you can’t, then you screwed up.
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23 RepliesI feel you, I gave up... how hard can it be to make the mission matchmaking🙄🙄
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Edited by Cal O'Mari: 2/18/2021 4:38:46 PMSo I did this solo as well. I'm tired of Bungie telling you "1-3 players" when it is not scaled to team size. Its just a base design with no deviation, but it was still very interesting. All that aside, I main warlock, so I ran it at 1270ish with my tracking nova bomb and contraverse hold for high damage grenades with faster recharge. I used Salvager's Salvo for the groups, and equipped Thorn, and had Code Duello with cluster bombs. The middle boss was horrible, I hated it and died quite a few times, but the last boss? He was pretty easy. Basically every time I flushed the coolant, I'd eliminate all upper floor enemies, then let my grenade charge, jump down the left or right side depending on where he was farther away, I'd toss it, and/or hit him with a nova bomb, then jump back up and let them recharge, clean out normal enemies, and repeat until he was dead. Took extra time but it worked phenominally. I know its not much help for titans or hunters, but you never know where everybody has their characters, so maybe it will help somewhere. If you really want to solo it and have a solid warlock on standby, its a GREAT character for incredible destruction. I tried it yesterday with a friend to get the random roll, and it was all pretty easy with two players. As solo with hunter, maybe the hawk helmet to give golden gun the one shot, stupid high damage round would be an excellent option, or Shards of Galinor. Titan I honestly haven't used much, but anything that's quick, high damage seems like a good option.
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6 RepliesNot to belittle anyone in particular, but I find it somewhat baffling that people spent multiple hours on that mission when I ran through it blind in about 15 minutes up to the boss. Sure, there's a lot of going in circles and one just a trap spot, but I still don't get it.
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It was, without a doubt, one of the most fun solo experiences I've ever had. It felt like Halo 2. These are the missions we need in expansions. Lots of these.
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Honestly the worst thing about it, is those damn explody dudes.
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6 RepliesEdited by Dirty8Speciall: 2/17/2021 4:20:27 PMThey should really put a "not standard soloable content" disclaimer on stuff like this. It stinks wasting so much time to get to the boss fight just to find out the average joe isn't handling that. At least not underpowered. OK, thanks for the first guy who clarified. I guess the rest of you just needed to feed your egos?
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if your a hunter, use blade barrage and assassins cowl, that'll give you plenty of room to breath. you could stay invisable the entire encounter. if warlock run attunement of hunger, that'll turn you into doomslayer sry titans i haven't played your class in a long time. suppose i was using mask of the quiet one cuz that heals on kills while ur health is low
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I think the first part of what you said is what makes me hate this mission. I realized I was getting more frustrated than enjoying the game. I turned it off
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Yeah that's right you chase that cheese little rat
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Found it very boring
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Edited by Sweet Lew 88: 2/17/2021 1:32:07 AMThis is a fireteam type game. Most of it you can solo, but some content requires team mates if you aren't skilled enough. I wouldn't expect to solo a majority unless you are highly skilled and have tons of patience. Maybe use your clan of 96 people if you need help?
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8 Replies-blam!- this damn trash compactor room that you have to do over again if you die
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1 ReplyLove it personally
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7 RepliesI did the whole thing solo without any guides or looking up anything, although probably would recommend having at least one other person there for that final boss fight
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I just started it solo and I’ve managed to get out of bounds quicker than I have been able to even enter the damn ship normally
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2 RepliesMost traumatizing part of that was how long it took to get to boss only to get a boss that gets his rocks off killing you by splattering you on walls due to enclosed space. By time I got to boss and struggled I was too committed to quit and have to go through all of that again. Beat it but basically had to figure out a strat that was borderline cheesing since boss was made with spite and malice in its creation.
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1 ReplySolo’d my first run, played peekaboo with the boss going from left to right of the bottom furnace. Second run was a two man. Only issue for me was the lack of ammo in the final fight. Loved this quest though!
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I did it with my buddy and it was awesome. There was only one part where we were confused on how you could complete it by yourself. An electric barrier that was shut off by shooting a conduit.
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2 manned it first time. Solo flawless second run. Helped a friend third run. It is great. Good level of challenge. Excited for the “Master” version!!
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Wow your basic info is so cringe 😅
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devour lock makes it easy, even when underleveled