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Edited by Tuveer: 1/27/2021 6:24:22 AM
1

Augment deactivation in Taniks PH2

I don't know if this is a bug or intended but in the Taniks ph2 fight, Augment deactivation times are terrible for any scenario where Operator becomes the deactivated augment. As someone who runs only Operator, everytime it has been deactivated it is ALWAYS less than a second after the last detain appears with 0 time to shoot or do anything (I have tried). Add that to 4 bomb strat with how fast Radiation stacks, it's a guaranteed death for whoever has the unluckiness to be caught. As I don't run other augments I can't say if this is the case but it truly feels like Operator is the only one that can cause serious issues if it's ever deactivated (which is btw really rare). In my 20+ clears I don't think I've seen Supressor get that and cause issues, it's usually after he's suppressed. Either it's a bug, or deactivations need to happen [i]after[/i] the dropped nukes are deposited like in ph1 edit: Just to add that I've times where Operator has deactivated AFTER the two detain bubbles so it really makes me think it's either a bug or a side effect to lag on P2P connections.
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  • Deactivation occurs after the suppressor has successfully done all 3 nodes. So you need to ensure he can do it before the 2nd detain, or wait a few seconds until 2nd detain has been fully released.

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